diff options
author | Ton Roosendaal <ton@blender.org> | 2009-01-04 17:14:06 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2009-01-04 17:14:06 +0300 |
commit | f7cb86df3a9ceccc4d649e42735732a608169157 (patch) | |
tree | 558a9ba43708a2213b1afa8f46d79f5daa140bc6 /source/blender/blenkernel/BKE_text.h | |
parent | 74f9e98c828c17910405092785633373d4ae88e8 (diff) |
2.5
Think global, act local!
The old favorite G.scene gone! Man... that took almost 2 days.
Also removed G.curscreen and G.edbo.
Not everything could get solved; here's some notes.
- modifiers now store current scene in ModifierData. This is not
meant for permanent, but it can probably stick there until we
cleaned the anim system and depsgraph to cope better with
timing issues.
- Game engine G.scene should become an argument for staring it.
Didn't solve this yet.
- Texture nodes should get scene cfra, but the current implementation
is too tightly wrapped to do it easily.
Diffstat (limited to 'source/blender/blenkernel/BKE_text.h')
-rw-r--r-- | source/blender/blenkernel/BKE_text.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_text.h b/source/blender/blenkernel/BKE_text.h index 002c804f17f..856abf74011 100644 --- a/source/blender/blenkernel/BKE_text.h +++ b/source/blender/blenkernel/BKE_text.h @@ -44,7 +44,7 @@ void txt_set_undostate (int u); int txt_get_undostate (void); struct Text* add_empty_text (char *name); int reopen_text (struct Text *text); -struct Text* add_text (char *file); +struct Text* add_text (char *file, const char *relpath); struct Text* copy_text (struct Text *ta); void txt_free_cut_buffer (void); |