diff options
author | Matt Ebb <matt@mke3.net> | 2009-08-13 09:21:25 +0400 |
---|---|---|
committer | Matt Ebb <matt@mke3.net> | 2009-08-13 09:21:25 +0400 |
commit | 5a21bc578cc392b9f21ee5355f4062075f45f907 (patch) | |
tree | 3e05ca77ef3d1be07b22433275df09cad6f4a405 /source/blender/blenkernel/BKE_texture.h | |
parent | 44ca632ce77edbbb0a85f5ca8dde26c68f9efbd1 (diff) | |
parent | 7da0d1a71efee9b360eb344e7bfaa9b5f0f4ece5 (diff) |
* First commit merging 2.4-based sim_physics in to volume25 branch.
Integration is still very rough around the edges and WIP, but it works, and can render smoke (using new Smoke format in Voxel Data texture) --> http://vimeo.com/6030983
More to come, but this makes things much easier to work on for me :)
Diffstat (limited to 'source/blender/blenkernel/BKE_texture.h')
-rw-r--r-- | source/blender/blenkernel/BKE_texture.h | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_texture.h b/source/blender/blenkernel/BKE_texture.h index a1600ce5473..a9862ba586b 100644 --- a/source/blender/blenkernel/BKE_texture.h +++ b/source/blender/blenkernel/BKE_texture.h @@ -40,6 +40,8 @@ struct ColorBand; struct HaloRen; struct TexMapping; struct EnvMap; +struct PointDensity; +struct VoxelData; /* in ColorBand struct */ #define MAXCOLORBAND 32 @@ -75,6 +77,16 @@ void BKE_free_envmap(struct EnvMap *env); struct EnvMap *BKE_add_envmap(void); struct EnvMap *BKE_copy_envmap(struct EnvMap *env); +void BKE_free_pointdensitydata(struct PointDensity *pd); +void BKE_free_pointdensity(struct PointDensity *pd); +struct PointDensity *BKE_add_pointdensity(void); +struct PointDensity *BKE_copy_pointdensity(struct PointDensity *pd); + +void BKE_free_voxeldatadata(struct VoxelData *vd); +void BKE_free_voxeldata(struct VoxelData *vd); +struct VoxelData *BKE_add_voxeldata(void); +struct VoxelData *BKE_copy_voxeldata(struct VoxelData *vd); + int BKE_texture_dependsOnTime(const struct Tex *texture); #endif |