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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-01-29 19:32:06 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-01-29 19:32:06 +0300 |
commit | 812e5140b0b0a8e1569ceac3fac1852274ea3a2c (patch) | |
tree | f21c7a1c0ea8bac569516aee277c610e2dcf2fcd /source/blender/blenkernel/BKE_texture.h | |
parent | e803c033088a4b17b9a0f142851801e26f3395ba (diff) |
Fix #20549: selecting a texture node in a material node tree would
keep that texture locked as the current visible texture in the
texture buttons.
Diffstat (limited to 'source/blender/blenkernel/BKE_texture.h')
-rw-r--r-- | source/blender/blenkernel/BKE_texture.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_texture.h b/source/blender/blenkernel/BKE_texture.h index 95ada45f5d8..735a4e1dd71 100644 --- a/source/blender/blenkernel/BKE_texture.h +++ b/source/blender/blenkernel/BKE_texture.h @@ -31,6 +31,7 @@ #ifndef BKE_TEXTURE_H #define BKE_TEXTURE_H +struct bNode; struct Brush; struct ColorBand; struct EnvMap; @@ -75,6 +76,8 @@ struct Tex *give_current_lamp_texture(struct Lamp *la); struct Tex *give_current_world_texture(struct World *world); struct Tex *give_current_brush_texture(struct Brush *br); +struct bNode *give_current_material_texture_node(struct Material *ma); + int give_active_mtex(struct ID *id, struct MTex ***mtex_ar, short *act); void set_active_mtex(struct ID *id, short act); |