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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-11-07 21:35:20 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-11-07 21:35:20 +0400 |
commit | f3407e7d60d8000d71c66192d760bd5700345b21 (patch) | |
tree | 99930ebf3b63d48bff2def3d30d543acacd6f1b1 /source/blender/blenkernel/BKE_texture.h | |
parent | 448731834839bbddee02558080dd9a5e586f6f21 (diff) |
Textures/Shaders: extend TexMapping to include projection options, and add a
ColorMapping struct for color manipulation of textures. These will be the
standard built-in texture node options for manipulating the incoming texture
coordinate and outgoing color.
Diffstat (limited to 'source/blender/blenkernel/BKE_texture.h')
-rw-r--r-- | source/blender/blenkernel/BKE_texture.h | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_texture.h b/source/blender/blenkernel/BKE_texture.h index de72428b3d7..508fef8d9a4 100644 --- a/source/blender/blenkernel/BKE_texture.h +++ b/source/blender/blenkernel/BKE_texture.h @@ -103,9 +103,12 @@ void set_current_particle_texture(struct ParticleSettings *part, struct Tex *tex int has_current_material_texture(struct Material *ma); -struct TexMapping *add_mapping(void); -void init_mapping(struct TexMapping *texmap); +struct TexMapping *add_tex_mapping(void); +void default_tex_mapping(struct TexMapping *texmap); +void init_tex_mapping(struct TexMapping *texmap); +struct ColorMapping *add_color_mapping(void); +void default_color_mapping(struct ColorMapping *colormap); void BKE_free_envmapdata(struct EnvMap *env); void BKE_free_envmap(struct EnvMap *env); |