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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-09-26 00:28:49 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-09-26 00:28:49 +0400
commitc3d3d8be3675e284cbe269b4173c3cc15ce762ae (patch)
treedeff4134588923edb71ba8f7823562773957f6b7 /source/blender/blenkernel/BKE_texture.h
parente9859bb0e59cd54a5d682a0fc484e2366d5e54fe (diff)
Fix cycles issue with mapping node rotation and scale order. When using both
scale and rotation in mapping node, there would be shearing, and the only way to avoid that was to add 2 mapping nodes. This is because to transform the texture, the inverse transform needs to be done on the texture coordinate Now the mapping node has Texture/Point/Vector/Normal types to transform the vector for a particular purpose. Point is the existing behavior, Texture is the new default that behaves more like you might expect.
Diffstat (limited to 'source/blender/blenkernel/BKE_texture.h')
-rw-r--r--source/blender/blenkernel/BKE_texture.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_texture.h b/source/blender/blenkernel/BKE_texture.h
index ac0d507003e..2a00dee2a3f 100644
--- a/source/blender/blenkernel/BKE_texture.h
+++ b/source/blender/blenkernel/BKE_texture.h
@@ -101,8 +101,8 @@ void set_current_particle_texture(struct ParticleSettings *part, struct Tex *tex
int has_current_material_texture(struct Material *ma);
-struct TexMapping *add_tex_mapping(void);
-void default_tex_mapping(struct TexMapping *texmap);
+struct TexMapping *add_tex_mapping(int type);
+void default_tex_mapping(struct TexMapping *texmap, int type);
void init_tex_mapping(struct TexMapping *texmap);
struct ColorMapping *add_color_mapping(void);