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authorTon Roosendaal <ton@blender.org>2006-01-04 15:13:13 +0300
committerTon Roosendaal <ton@blender.org>2006-01-04 15:13:13 +0300
commit3153a238b38573e77fd277abca927d77c8bcce4a (patch)
treebb4c628956e9c67851e6a4e6fd37cfc06ba975a6 /source/blender/blenkernel/BKE_texture.h
parentbd26fe8f94dd0f8ee558df1e7c877eba3db912be (diff)
Orange: more Node goodies;
- New Node: "Mapping". Allows input vector to be translated, rotated and scaled. And optional be clipped to a range. Works for colors too! - The button "Normal" now allows incremental input, so a click in the button won't change the normal anymore - Connecting wires now show selection state for Nodes, with nice blended colors. Both colors were added in Themes, but default to black and white
Diffstat (limited to 'source/blender/blenkernel/BKE_texture.h')
-rw-r--r--source/blender/blenkernel/BKE_texture.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_texture.h b/source/blender/blenkernel/BKE_texture.h
index 4db98599206..033de758c7b 100644
--- a/source/blender/blenkernel/BKE_texture.h
+++ b/source/blender/blenkernel/BKE_texture.h
@@ -40,6 +40,7 @@ struct PluginTex;
struct LampRen;
struct ColorBand;
struct HaloRen;
+struct TexMapping;
/* in ColorBand struct */
#define MAXCOLORBAND 16
@@ -61,5 +62,8 @@ void make_local_texture(struct Tex *tex);
void autotexname(struct Tex *tex);
struct Tex *give_current_texture(struct Object *ob, int act);
+struct TexMapping *add_mapping(void);
+void init_mapping(struct TexMapping *texmap);
+
#endif