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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-07 21:35:20 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-07 21:35:20 +0400
commitf3407e7d60d8000d71c66192d760bd5700345b21 (patch)
tree99930ebf3b63d48bff2def3d30d543acacd6f1b1 /source/blender/blenkernel/BKE_texture.h
parent448731834839bbddee02558080dd9a5e586f6f21 (diff)
Textures/Shaders: extend TexMapping to include projection options, and add a
ColorMapping struct for color manipulation of textures. These will be the standard built-in texture node options for manipulating the incoming texture coordinate and outgoing color.
Diffstat (limited to 'source/blender/blenkernel/BKE_texture.h')
-rw-r--r--source/blender/blenkernel/BKE_texture.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_texture.h b/source/blender/blenkernel/BKE_texture.h
index de72428b3d7..508fef8d9a4 100644
--- a/source/blender/blenkernel/BKE_texture.h
+++ b/source/blender/blenkernel/BKE_texture.h
@@ -103,9 +103,12 @@ void set_current_particle_texture(struct ParticleSettings *part, struct Tex *tex
int has_current_material_texture(struct Material *ma);
-struct TexMapping *add_mapping(void);
-void init_mapping(struct TexMapping *texmap);
+struct TexMapping *add_tex_mapping(void);
+void default_tex_mapping(struct TexMapping *texmap);
+void init_tex_mapping(struct TexMapping *texmap);
+struct ColorMapping *add_color_mapping(void);
+void default_color_mapping(struct ColorMapping *colormap);
void BKE_free_envmapdata(struct EnvMap *env);
void BKE_free_envmap(struct EnvMap *env);