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authorJanne Karhu <jhkarh@gmail.com>2011-02-12 17:38:34 +0300
committerJanne Karhu <jhkarh@gmail.com>2011-02-12 17:38:34 +0300
commitfafbd9d71b95776d1c7583476de74fccefab7f10 (patch)
tree838e0fbc2e53c0700a87ebc1fdf4798837ffda3e /source/blender/blenkernel/BKE_texture.h
parentc8c86aa6a12a253680aa266ce1c5d51b1b39005a (diff)
Particles todo item: particle textures
* Effecting particle properties with textures was possible in 2.49, but not in 2.5 anymore. * Now particles have their own textures (available in texture panel for objects with particle systems), which are totally separate from the material textures. * Currently a basic set of particle properties is available for texture control. Some others could still be added, but the whole system is not intended as an "change anything with a texture" as this kind of functionality will be provided with node particles in the future much better. * Combined with the previously added "particle texture coordinates" this new functionality also solves the problem of animating particle properties through the particle lifetime nicely. * Currently the textures only use the intensity of the texture in "multiply" blending mode, so in order for the textures to effect a particle parameter there has to be a non-zero value defined for the parameter in the particle settings. Other blend modes can be added later if they're considered useful enough.
Diffstat (limited to 'source/blender/blenkernel/BKE_texture.h')
-rw-r--r--source/blender/blenkernel/BKE_texture.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_texture.h b/source/blender/blenkernel/BKE_texture.h
index cbae90f4c38..d559350a780 100644
--- a/source/blender/blenkernel/BKE_texture.h
+++ b/source/blender/blenkernel/BKE_texture.h
@@ -84,6 +84,7 @@ struct Tex *give_current_material_texture(struct Material *ma);
struct Tex *give_current_lamp_texture(struct Lamp *la);
struct Tex *give_current_world_texture(struct World *world);
struct Tex *give_current_brush_texture(struct Brush *br);
+struct Tex *give_current_particle_texture(struct ParticleSettings *part);
struct bNode *give_current_material_texture_node(struct Material *ma);
@@ -94,6 +95,7 @@ void set_current_brush_texture(struct Brush *br, struct Tex *tex);
void set_current_world_texture(struct World *wo, struct Tex *tex);
void set_current_material_texture(struct Material *ma, struct Tex *tex);
void set_current_lamp_texture(struct Lamp *la, struct Tex *tex);
+void set_current_particle_texture(struct ParticleSettings *part, struct Tex *tex);
struct TexMapping *add_mapping(void);
void init_mapping(struct TexMapping *texmap);