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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-06-01 20:17:38 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-06-01 20:17:38 +0400 |
commit | 81982140b862c07dc1a7ddc2ce995339b1eb4547 (patch) | |
tree | df361af193a805db8a1898cdb68264693bdfe9ba /source/blender/blenkernel/BKE_texture.h | |
parent | f50fb549dbee9d5ca1aea8a9f07313f2c8cde7f4 (diff) |
Fix #27550: texture node editor header was still showing texture datablock
selector even if there is no active texture slot or node, now it's disabled
in that case.
Diffstat (limited to 'source/blender/blenkernel/BKE_texture.h')
-rw-r--r-- | source/blender/blenkernel/BKE_texture.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_texture.h b/source/blender/blenkernel/BKE_texture.h index c8fa7a5e81f..9fb93f60fd5 100644 --- a/source/blender/blenkernel/BKE_texture.h +++ b/source/blender/blenkernel/BKE_texture.h @@ -103,6 +103,8 @@ void set_current_material_texture(struct Material *ma, struct Tex *tex); void set_current_lamp_texture(struct Lamp *la, struct Tex *tex); void set_current_particle_texture(struct ParticleSettings *part, struct Tex *tex); +int has_current_material_texture(struct Material *ma); + struct TexMapping *add_mapping(void); void init_mapping(struct TexMapping *texmap); |