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author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2014-05-03 13:51:53 +0400 |
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committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2014-05-03 13:54:59 +0400 |
commit | b7f085d9c128f31d576c732c6439b5a71e8922ee (patch) | |
tree | 8a1fdc2e95470f61d9121b18b125dc272e87d536 /source/blender/blenkernel/BKE_texture.h | |
parent | 6ec2d72eca618be05e9bf0723886b10e6d5efa46 (diff) |
Patch D246: Texture Marks for freestyle strokes, written and contributed by Paolo Acampora.
Reviewers: brecht, kjym3, #freestyle
Reviewed By: brecht, kjym3
Differential Revision: https://developer.blender.org/D246
Diffstat (limited to 'source/blender/blenkernel/BKE_texture.h')
-rw-r--r-- | source/blender/blenkernel/BKE_texture.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_texture.h b/source/blender/blenkernel/BKE_texture.h index c136a30595d..4ad84dceb53 100644 --- a/source/blender/blenkernel/BKE_texture.h +++ b/source/blender/blenkernel/BKE_texture.h @@ -41,6 +41,7 @@ struct bNode; struct Brush; struct ColorBand; struct EnvMap; +struct FreestyleLineStyle; struct HaloRen; struct Lamp; struct LampRen; @@ -85,6 +86,7 @@ void BKE_texture_make_local(struct Tex *tex); struct Tex *give_current_object_texture(struct Object *ob); struct Tex *give_current_material_texture(struct Material *ma); struct Tex *give_current_lamp_texture(struct Lamp *la); +struct Tex *give_current_linestyle_texture(struct FreestyleLineStyle *linestyle); struct Tex *give_current_world_texture(struct World *world); struct Tex *give_current_brush_texture(struct Brush *br); struct Tex *give_current_particle_texture(struct ParticleSettings *part); @@ -98,6 +100,7 @@ void set_current_brush_texture(struct Brush *br, struct Tex *tex); void set_current_world_texture(struct World *wo, struct Tex *tex); void set_current_material_texture(struct Material *ma, struct Tex *tex); void set_current_lamp_texture(struct Lamp *la, struct Tex *tex); +void set_current_linestyle_texture(struct FreestyleLineStyle *linestyle, struct Tex *tex); void set_current_particle_texture(struct ParticleSettings *part, struct Tex *tex); bool has_current_material_texture(struct Material *ma); |