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authorAaron Carlisle <carlisle.b3d@gmail.com>2022-01-06 05:08:32 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2022-01-07 02:21:01 +0300
commite6ca0b33e9209f11dff9c5109f21a8b3678e8a0c (patch)
tree89dfa5877d47c42a388d504cf89c155991ce3b16 /source/blender/blenkernel/BKE_undo_system.h
parented9b21098dd27bf9364397357f89b4c2648f40c2 (diff)
Cleanup: Add `bf_nodes_texture` library
For sake of consistencey with other node tree types, create its own cmake module. This change helps keep `bf_nodes` focused on generic nodes files. Texture nodes are end of life and hopefully for Blender 4.0 they can be removed. It is not expected that these will see the updates that the other nodes are getting. This change also helps isolate the end of life files, we may move some texture specific node tree execution code out of `node_exec` and into a `node_texture_exec` files. Differential Revision: https://developer.blender.org/D13743
Diffstat (limited to 'source/blender/blenkernel/BKE_undo_system.h')
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