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authorTon Roosendaal <ton@blender.org>2004-04-25 00:27:29 +0400
committerTon Roosendaal <ton@blender.org>2004-04-25 00:27:29 +0400
commit5bbd35ff054cf79b29ccdba3a85ff35ea6825611 (patch)
tree6c6190ef892987d02cba867ed826f6578484c8fb /source/blender/blenkernel/BKE_utildefines.h
parent382297b68753b1d17d6e57846206d086fde251b0 (diff)
Turned Sky render code in Blender to become fully float, it still returned
bytes for RGB. This to allow very bright contrasted images to be used for AO as well. As a first start also the Texture->Colors panel now allows contrast setting up to 5.0 (was 2.0).
Diffstat (limited to 'source/blender/blenkernel/BKE_utildefines.h')
-rw-r--r--source/blender/blenkernel/BKE_utildefines.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/BKE_utildefines.h b/source/blender/blenkernel/BKE_utildefines.h
index 92b29a59f1f..75b70d9e090 100644
--- a/source/blender/blenkernel/BKE_utildefines.h
+++ b/source/blender/blenkernel/BKE_utildefines.h
@@ -274,11 +274,11 @@
if(Tin<0.0) Tin= 0.0; else if(Tin>1.0) Tin= 1.0;
#define BRICONRGB Tr= tex->rfac*((Tr-0.5)*tex->contrast+tex->bright-0.5); \
- if(Tr<0.0) Tr= 0.0; else if(Tr>1.0) Tr= 1.0; \
+ if(Tr<0.0) Tr= 0.0; \
Tg= tex->gfac*((Tg-0.5)*tex->contrast+tex->bright-0.5); \
- if(Tg<0.0) Tg= 0.0; else if(Tg>1.0) Tg= 1.0; \
+ if(Tg<0.0) Tg= 0.0; \
Tb= tex->bfac*((Tb-0.5)*tex->contrast+tex->bright-0.5); \
- if(Tb<0.0) Tb= 0.0; else if(Tb>1.0) Tb= 1.0;
+ if(Tb<0.0) Tb= 0.0;
/* mystifying stuff from blendef... */
#define SELECT 1