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authorJiri Hnidek <jiri.hnidek@tul.cz>2006-08-20 19:22:56 +0400
committerJiri Hnidek <jiri.hnidek@tul.cz>2006-08-20 19:22:56 +0400
commit2ee42ac01e6f4b154ac68976024af0615f7acb26 (patch)
tree9a2400a99bf7880a2f146c7a89bd2d8c0108374c /source/blender/blenkernel/BKE_verse.h
parentffe630b452f4abb28c105fca2b8eb9fdb6e72370 (diff)
Huge commit: VERSE
- All code is in #ifdef ... #endif - Only make build system is supported and you have to add: export WITH_VERSE=true to user-def.mk file - Blender can share only mesh objects and bitmaps now - More informations can be found at wiki: http://mediawiki.blender.org/index.php/BlenderDev/VerseIntegrationToBlender http://mediawiki.blender.org/index.php/BlenderDev/VerseIntegrationToBlenderUserDoc I hope, that I didn't forget at anything
Diffstat (limited to 'source/blender/blenkernel/BKE_verse.h')
-rw-r--r--source/blender/blenkernel/BKE_verse.h503
1 files changed, 503 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_verse.h b/source/blender/blenkernel/BKE_verse.h
new file mode 100644
index 00000000000..00a6bdd4e60
--- /dev/null
+++ b/source/blender/blenkernel/BKE_verse.h
@@ -0,0 +1,503 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * Contributor(s): Jiri Hnidek.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+/* #define WITH_VERSE */
+
+#ifndef BKE_VERSE_H
+#define BKE_VERSE_H
+
+#include "DNA_listBase.h"
+#include "BLI_dynamiclist.h"
+
+#include "verse.h"
+
+struct VNode;
+
+/*
+ * virtual data type (used only for retype)
+ */
+typedef struct verse_parent {
+ struct verse_parent *next, *prev;
+ VLayerID layer_id;
+ uint32 id;
+} verse_parent;
+
+/*
+ * verse data: 4 float value
+ */
+typedef struct quat_real32_item {
+ struct quat_real32_item *next, *prev;
+ VLayerID layer_id;
+ void *parent;
+ real32 value[4];
+} quat_real32_item;
+
+/*
+ * verse data: 4 uint32 values
+ */
+typedef struct quat_uint32_item {
+ struct quat_uint32_item *next, *prev;
+ VLayerID layer_id;
+ void *parent;
+ uint32 value[4];
+} quat_uint32_item;
+
+/*
+ * verse data: 3 float values
+ */
+typedef struct vec_real32_item {
+ struct vec_real32_item *next, *prev;
+ VLayerID layer_id;
+ void *parent;
+ real32 value[3];
+} vec_real32_item;
+
+/*
+ * verse data: float value (weight)
+ */
+typedef struct real32_item {
+ struct real32_item *next, *prev;
+ VLayerID layer_id;
+ void *parent;
+ real32 value;
+} real32_item;
+
+/*
+ * verse data: uint32 value
+ */
+typedef struct uint32_item {
+ struct uint32_item *next, *prev;
+ VLayerID layer_id;
+ void *parent;
+ uint32 value;
+} uint32_item;
+
+/*
+ * verse data: uint8 value
+ */
+typedef struct uint8_item {
+ struct uint8_item *next, *prev;
+ VLayerID layer_id;
+ void *parent;
+ uint8 value;
+} uint8_item;
+
+/*
+ * verse data: vertex
+ */
+typedef struct VerseVert {
+ struct VerseVert *next, *prev;
+ /* verse data */
+ struct VLayer *vlayer; /* pointer at VerseLayer */
+ uint32 id; /* id of vertex */
+ real32 co[3]; /* x,y,z-coordinates of vertex */
+ real32 no[3]; /* normal of vertex */
+ /* blender internals */
+ short flag; /* flags: VERT_DELETED, VERT_RECEIVED */
+ void *vertex; /* pointer at EditVert or MVert */
+ int counter; /* counter of VerseFaces using this VerseVert */
+ union {
+ unsigned int index; /* counter need during transformation to mesh */
+ struct VerseVert *vvert;
+ } tmp; /* pointer at new created verse vert, it is
+ * used during duplicating geometry node */
+ float *cos; /* modified coordinates of vertex */
+} VerseVert;
+
+/*
+ * verse data: polygon
+ */
+typedef struct VerseFace {
+ struct VerseFace *next, *prev;
+ /* verse data */
+ struct VLayer *vlayer; /* pointer at VerseLayer */
+ uint32 id; /* id of face */
+ struct VerseVert *vvert0; /* pointer at 1st VerseVert */
+ struct VerseVert *vvert1; /* pointer at 2nd VerseVert */
+ struct VerseVert *vvert2; /* pointer at 3th VerseVert */
+ struct VerseVert *vvert3; /* pointer at 4th VerseVert */
+ unsigned int v0, v1, v2, v3; /* indexes of VerseVerts ... needed during receiving */
+ /* blender internals */
+ char flag; /* flags: FACE_SEND_READY, FACE_SENT, FACE_RECEIVED, FACE_CHANGED*/
+ short counter; /* counter of missed VerseVertexes */
+ void *face; /* pointer at EditFace */
+ float no[3]; /* normal vector */
+} VerseFace;
+
+/*
+ * verse data: layer
+ */
+typedef struct VLayer {
+ struct VLayer *next, *prev;
+ /* verse data*/
+ struct VNode *vnode; /* pointer at VerseNode */
+ uint16 id; /* id of layer */
+ char *name; /* name of layer */
+ VNGLayerType type; /* type of layer (VN_G_LAYER_VERTEX_XYZ, VN_G_LAYER_POLYGON_CORNER_UINT32) */
+ uint32 def_int; /* default integer value */
+ real64 def_real; /* default float value */
+ /* blender internals */
+ char flag; /* flags: LAYER_SENT, LAYER_RECEIVED, LAYER_DELETED, LAYER_OBSOLETE */
+ short content; /* type of content (VERTEX_LAYER, POLYGON_LAYER) */
+ struct DynamicList dl; /* vertexes, polygons, etc. */
+ struct ListBase queue; /* queue of vertexes, polygons, etc. waiting for sending to verse server */
+ struct ListBase orphans; /* list of versedata (polygons, etc.), that can be added to the DynamicList
+ * due to not received VerseVerts */
+ unsigned int counter; /* counter of sent items */
+ /* client dependent methods */
+ void (*post_layer_create)(struct VLayer *vlayer);
+ void (*post_layer_destroy)(struct VLayer *vlayer);
+} VLayer;
+
+/*
+ * verse data: link
+ */
+typedef struct VLink{
+ struct VLink *next, *prev;
+ /* verse data */
+ struct VerseSession *session; /* session pointer */
+ struct VNode *source; /* object VerseNode "pointing" at some other VerseNode */
+ struct VNode *target; /* VerseNode linked with some object node */
+ unsigned int id; /* id of VerseLink */
+ unsigned int target_id; /* some unknow id */
+ char *label; /* name/label of VerseLink */
+ /* blender internals */
+ char flag; /* flags: LINK_SEND_READY */
+ /* client dependent methods */
+ void (*post_link_set)(struct VLink *vlink);
+ void (*post_link_destroy)(struct VLink *vlink);
+} VLink;
+
+/*
+ * bitmap layer
+ */
+typedef struct VBitmapLayer {
+ struct VBitmapLayer *next, *prev;
+ /* verse data */
+ struct VNode *vnode; /* pointer at Verse Node */
+ VLayerID id; /* id of layer */
+ char *name; /* name of layer */
+ VNBLayerType type; /* type of layer (bits per channel) 1, 8, 16, 32, 64 */
+ void *data; /* dynamic allocated data */
+ /* blender internals */
+ char flag;
+} VBitmapLayer;
+
+/*
+ * data of bitmap node
+ */
+typedef struct VBitmapData {
+ struct DynamicList layers; /* dynamic list with access array of bitmap layers */
+ struct ListBase queue; /* queue of layers waiting for receiving from verse server */
+ uint16 width; /* width of all verse layers */
+ uint16 height; /* height of all verse layers */
+ uint16 depth; /* depth of bitmap 1 is 2D bitmap, >1 is 3D bitmap */
+ /* blender internals */
+ uint16 t_width; /* = (width/VN_B_TILE_SIZE + 1)*VN_B_TILE_SIZE */
+ uint16 t_height; /* = (height/VN_B_TILE_SIZE + 1)*VN_B_TILE_SIZE */
+ void *image; /* pointer at image */
+ /* client dependent methods */
+ void (*post_bitmap_dimension_set)(struct VNode *vnode);
+ void (*post_bitmap_layer_create)(struct VBitmapLayer *vblayer);
+ void (*post_bitmap_layer_destroy)(struct VBitmapLayer *vblayer);
+ void (*post_bitmap_tile_set)(struct VBitmapLayer *vblayer, unsigned int xs, unsigned int ys);
+}VBitmapData;
+
+/*
+ * data of geometry node
+ */
+typedef struct VGeomData {
+ struct DynamicList layers; /* dynamic list with access array of Layers */
+ struct VLink *vlink; /* pointer at VerseLink connecting object node and geom node */
+ struct ListBase queue; /* queue of our layers waiting for receiving from verse server */
+ void *mesh; /* pointer at Mesh (object node) */
+ void *editmesh; /* pointer at EditMesh (edit mode) */
+ /* client dependent methods */
+ void (*post_vertex_create)(struct VerseVert *vvert);
+ void (*post_vertex_set_xyz)(struct VerseVert *vvert);
+ void (*post_vertex_delete)(struct VerseVert *vvert);
+ void (*post_vertex_free_constraint)(struct VerseVert *vvert);
+ void (*post_polygon_create)(struct VerseFace *vface);
+ void (*post_polygon_set_corner)(struct VerseFace *vface);
+ void (*post_polygon_delete)(struct VerseFace *vface);
+ void (*post_polygon_free_constraint)(struct VerseFace *vface);
+ void (*post_geometry_free_constraint)(struct VNode *vnode);
+ void (*post_polygon_set_uint8)(struct VerseFace *vface);
+} VGeomData;
+
+/*
+ * data of object node
+ */
+typedef struct VObjectData {
+ struct DynamicList links; /* dynamic list with access array of links between other nodes */
+ struct ListBase queue; /* queue of links waiting for sending and receiving from verse server */
+ float pos[3]; /* position of object VerseNode */
+ float rot[4]; /* rotation of object VerseNode stored in quat */
+ float scale[3]; /* scale of object VerseNode */
+ void *object; /* pointer at object */
+ short flag; /* flag: POS_RECEIVE_READY, ROT_RECEIVE_READY. SCALE_RECEIVE_READY */
+ /* client dependent methods */
+ void (*post_transform)(struct VNode *vnode);
+ void (*post_object_free_constraint)(struct VNode *vnode);
+} VObjectData;
+
+/*
+ * Verse Tag
+ */
+typedef struct VTag {
+ struct VTag *next, *prev;
+ /* verse data*/
+ struct VTagGroup *vtaggroup; /* pointer at Verse Tag Group */
+ uint16 id; /* id of this tag */
+ char *name; /* name of this tag*/
+ VNTagType type; /* type: VN_TAG_BOOLEAN, VN_TAG_UINT32, VN_TAG_REAL64, VN_TAG_REAL64_VEC3,
+ VN_TAG_LINK, VN_TAG_ANIMATION, VN_TAG_BLOB */
+ VNTag *tag; /* pointer at value (enum: vboolean, vuint32, vreal64, vstring,
+ vreal64_vec3, vlink, vanimation, vblob)*/
+ /* blender internals */
+ void *value; /* pointer at blender value */
+} VTag;
+
+/*
+ * Verse Tag Group (verse tags are grouped in tag groups)
+ */
+typedef struct VTagGroup {
+ struct VTagGroup *next, *prev;
+ /* verse data*/
+ struct VNode *vnode; /* pointer at Verse Node */
+ uint16 id; /* id of this tag group */
+ char *name; /* name of this tag group */
+ /* blender internals */
+ struct DynamicList tags; /* dynamic list with access array containing tags */
+ struct ListBase queue; /* list of tags waiting for receiving from verse server */
+ /* client dependent methods */
+ void (*post_tag_change)(struct VTag *vatg);
+ void (*post_taggroup_create)(struct VTagGroup *vtaggroup);
+} VTagGroup;
+
+/*
+ * Verse Node
+ */
+typedef struct VNode {
+ struct VNode *next, *prev;
+ /* verse data*/
+ struct VerseSession *session; /* session pointer */
+ VNodeID id; /* node id */
+ VNodeID owner_id; /* owner's id of this node */
+ char *name; /* name of this node */
+ uint32 type; /* type of node (V_NT_OBJECT, V_NT_GEOMETRY, V_NT_BITMAP) */
+ /* blender internals */
+ char flag; /* flags: NODE_SENT, NODE_RECEIVED, NODE_DELTED, NODE_OBSOLETE */
+ struct DynamicList taggroups; /* dynamic list with access array of taggroups */
+ struct ListBase queue; /* list of taggroups waiting for receiving from verse server */
+ void *data; /* generic pointer at some data (VObjectData, VGeomData, ...) */
+ int counter; /* counter of verse link pointing at this vnode (vlink->target) */
+ /* client dependent methods */
+ void (*post_node_create)(struct VNode *vnode);
+ void (*post_node_destroy)(struct VNode *vnode);
+ void (*post_node_name_set)(struct VNode *vnode);
+} VNode;
+
+/*
+ * Verse Session: verse client can be connected to several verse servers
+ * it is neccessary to store some information about each session
+ */
+typedef struct VerseSession {
+ struct VerseSession *next, *prev;
+ /* verse data */
+ VSession *vsession; /* pointer at VSeesion (verse.h) */
+ uint32 avatar; /* id of avatar */
+ char *address; /* string containg IP/domain name of verse server and number of port */
+ void *connection; /* no clue */
+ uint8 *host_id; /* no clue */
+ /* blender internals */
+ short flag; /* flag: VERSE_CONNECTING, VERSE_CONNECTED */
+ DynamicList nodes; /* list of verse nodes */
+ ListBase queue; /* list of nodes waiting for sending to verse server */
+ unsigned int counter; /* count of events, when connection wasn't accepted */
+ /* client dependent methods */
+ void (*post_connect_accept)(struct VerseSession *session);
+ void (*post_connect_terminated)(struct VerseSession *session);
+ void (*post_connect_update)(struct VerseSession *session);
+} VerseSession;
+
+/*
+ * list of post callback functions
+ */
+typedef struct PostCallbackFunction {
+ void (*function)(void *arg);
+ void *param;
+} PostCallbackFunction;
+
+/* VerseSession->flag */
+#define VERSE_CONNECTING 1
+#define VERSE_CONNECTED 2
+#define VERSE_AUTOSUBSCRIBE 4
+
+/* max VerseSession->counter value */
+#define MAX_UNCONNECTED_EVENTS 100
+
+/* VNode flags */
+#define NODE_SENT 1
+#define NODE_RECEIVED 2
+#define NODE_DELTED 4
+#define NODE_OBSOLETE 8
+
+/* VLayer flags */
+#define LAYER_SENT 1
+#define LAYER_RECEIVED 2
+#define LAYER_DELETED 4
+#define LAYER_OBSOLETE 8
+
+/* VLink->flag */
+#define LINK_SEND_READY 1
+
+/* VObjectData->flag */
+#define POS_RECEIVE_READY 1
+#define ROT_RECEIVE_READY 2
+#define SCALE_RECEIVE_READY 4
+#define POS_SEND_READY 8
+#define ROT_SEND_READY 16
+#define SCALE_SEND_READY 32
+
+/* VLayer->content */
+#define VERTEX_LAYER 0
+#define POLYGON_LAYER 1
+
+/* VerseVert->flag */
+#define VERT_DELETED 1 /* vertex delete command was received from verse server */
+#define VERT_RECEIVED 2 /* VerseVert was received from verse server (is not in sending queue) */
+#define VERT_LOCKED 4 /* VerseVert is ready to send local position to verse server */
+#define VERT_POS_OBSOLETE 8 /* position of vertex was changed during sending to verse server */
+#define VERT_OBSOLETE 16 /* vertex delete command was sent to verse server; it means, that
+ * no information related to this vertex shoudln't be sent to verse
+ * until verse vertex is completely deleted ... then this vertex id
+ * can be reused again for new vertex */
+
+/* VerseFace->flag */
+#define FACE_SEND_READY 1 /* VerseFace is ready for sending to verse server */
+#define FACE_RECEIVED 2 /* VerseFace was received from verse server */
+#define FACE_SENT 4 /* VerseFace was sent to verse server and we expect receiving from verse server */
+#define FACE_DELETED 8 /* delete command was sent to verse server */
+#define FACE_CHANGED 16 /* VerseFace was only changed not created */
+#define FACE_OBSOLETE 32 /* VerseFace was changed during sending to verse server */
+
+/* Queue type */
+#define VERSE_NODE 1
+#define VERSE_LINK 2
+#define VERSE_LAYER 3
+#define VERSE_VERT 4
+#define VERSE_FACE 5
+
+#define VERSE_TAG 6
+#define VERSE_TAG_GROUP 7
+
+#define VERSE_VERT_UINT32 8
+#define VERSE_VERT_REAL32 9
+#define VERSE_VERT_VEC_REAL32 10
+
+#define VERSE_FACE_UINT8 11
+#define VERSE_FACE_UINT32 12
+#define VERSE_FACE_REAL32 13
+#define VERSE_FACE_QUAT_UINT32 14
+#define VERSE_FACE_QUAT_REAL32 15
+
+/* Verse Bitmap Layer flags */
+#define VBLAYER_SUBSCRIBED 1
+
+/* function prototypes */
+
+/* functions from verse_session.c */
+void set_verse_session_callbacks(void);
+struct VerseSession *versesession_from_vsession(VSession *vsession);
+struct VerseSession *current_verse_session(void);
+struct VerseSession *create_verse_session(const char *name, const char *pass, const char *address, uint8 *expected_key);
+void free_verse_session(struct VerseSession *session);
+void b_verse_update(void);
+void b_verse_connect(char *address);
+void end_verse_session(struct VerseSession *session, char free);
+void end_all_verse_sessions(void);
+
+/* functions from verse_node.c */
+void send_verse_tag(struct VTag *vtag);
+void send_verse_taggroup(struct VTagGroup *vtaggroup);
+void send_verse_node(struct VNode *vnode);
+void free_verse_node_data(struct VNode *vnode);
+void free_verse_node(struct VNode *vnode);
+struct VNode* create_verse_node(VerseSession *session, VNodeID node_id, uint8 type, VNodeID owner_id);
+void set_node_callbacks(void);
+
+/* functions from verse_object_node.c */
+struct VLink *find_unsent_parent_vlink(struct VerseSession *session, struct VNode *vnode);
+struct VLink *find_unsent_child_vlink(struct VerseSession *session, struct VNode *vnode);
+struct VLink *create_verse_link(VerseSession *session, struct VNode *source, struct VNode *target, uint16 link_id, uint32 target_id, const char *label);
+void send_verse_object_position(struct VNode *vnode);
+void send_verse_object_rotation(struct VNode *vnode);
+void send_verse_object_scale(struct VNode *vnode);
+void send_verse_link(struct VLink *vlink);
+
+void free_object_data(struct VNode *vnode);
+void set_object_callbacks(void);
+struct VObjectData *create_object_data(void);
+
+/* functions from verse_geometry_node.c */
+struct VerseFace* create_verse_face(struct VLayer *vlayer, uint32 polygon_id, uint32 v0, uint32 v1, uint32 v2, uint32 v3);
+struct VerseVert* create_verse_vertex(struct VLayer *vlayer, uint32 vertex_id, real32 x, real32 y, real32 z);
+struct VLayer *create_verse_layer(struct VNode *vnode, VLayerID layer_id, const char *name, VNGLayerType type, uint32 def_integer, real64 def_real);
+struct VGeomData *create_geometry_data(void);
+
+void send_verse_layer(struct VLayer *vlayer);
+
+void send_verse_face_corner_quat_real32(struct quat_real32_item *item, short type);
+void send_verse_face_corner_quat_uint32(struct quat_uint32_item *item, short type);
+void send_verse_face_real32(struct real32_item *item, short type);
+void send_verse_face_uint32(struct uint32_item *item, short type);
+void send_verse_face_uint8(struct uint8_item *item, short type);
+
+void send_verse_vert_vec_real32(struct vec_real32_item *item, short type);
+void send_verse_vert_real32(struct real32_item *item, short type);
+void send_verse_vert_uint32(struct uint32_item *item, short type);
+
+void send_verse_vertex_delete(struct VerseVert *vvert);
+void send_verse_vertex(struct VerseVert *vvert);
+void send_verse_face_delete(struct VerseFace *vface);
+
+void destroy_geometry(struct VNode *vnode);
+
+struct VLayer* find_verse_layer_type(struct VGeomData *geom, short content);
+void add_item_to_send_queue(struct ListBase *lb, void *item, short type);
+void free_geom_data(struct VNode *vnode);
+void set_geometry_callbacks(void);
+
+/* functions prototypes from verse_bitmap.c */
+void set_bitmap_callbacks(void);
+void free_bitmap_layer_data(struct VBitmapLayer *vblayer);
+struct VBitmapLayer *create_bitmap_layer(struct VNode *vnode, VLayerID layer_id, const char *name, VNBLayerType type);
+void free_bitmap_node_data(struct VNode *vnode);
+struct VBitmapData *create_bitmap_data(void);
+
+#endif