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authorJacques Lucke <jacques@blender.org>2021-02-05 18:20:14 +0300
committerJacques Lucke <jacques@blender.org>2021-02-05 18:20:14 +0300
commit16abe9343a5e01426e85e4bb9d0e95c3217e35ea (patch)
tree2dc86e6324a2f8bdf12403d1bdf7d2b39a3129d0 /source/blender/blenkernel/BKE_volume_to_mesh.hh
parent46e0efb462cb92e9ade39588b51391820491aed8 (diff)
Geometry Nodes: add Volume to Mesh node
This node takes a volume and generates a mesh on it's "surface". The surface is defined by a threshold value. Currently, the node only works on volumes generated by the Points to Volume node. This limitation will be resolved soonish. Ref T84605. Differential Revision: https://developer.blender.org/D10243
Diffstat (limited to 'source/blender/blenkernel/BKE_volume_to_mesh.hh')
-rw-r--r--source/blender/blenkernel/BKE_volume_to_mesh.hh43
1 files changed, 43 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_volume_to_mesh.hh b/source/blender/blenkernel/BKE_volume_to_mesh.hh
new file mode 100644
index 00000000000..1ec8a8e84cd
--- /dev/null
+++ b/source/blender/blenkernel/BKE_volume_to_mesh.hh
@@ -0,0 +1,43 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "DNA_modifier_types.h"
+
+#ifdef WITH_OPENVDB
+# include <openvdb/openvdb.h>
+#endif
+
+struct Mesh;
+struct VolumeGrid;
+
+namespace blender::bke {
+
+struct VolumeToMeshResolution {
+ VolumeToMeshResolutionMode mode;
+ union {
+ float voxel_size;
+ float voxel_amount;
+ } settings;
+};
+
+#ifdef WITH_OPENVDB
+struct Mesh *volume_to_mesh(const openvdb::GridBase &grid,
+ const VolumeToMeshResolution &resolution,
+ const float threshold,
+ const float adaptivity);
+#endif
+
+} // namespace blender::bke