diff options
author | Jacques Lucke <jacques@blender.org> | 2021-02-05 18:20:14 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2021-02-05 18:20:14 +0300 |
commit | 16abe9343a5e01426e85e4bb9d0e95c3217e35ea (patch) | |
tree | 2dc86e6324a2f8bdf12403d1bdf7d2b39a3129d0 /source/blender/blenkernel/BKE_volume_to_mesh.hh | |
parent | 46e0efb462cb92e9ade39588b51391820491aed8 (diff) |
Geometry Nodes: add Volume to Mesh node
This node takes a volume and generates a mesh on it's "surface".
The surface is defined by a threshold value.
Currently, the node only works on volumes generated by the
Points to Volume node. This limitation will be resolved soonish.
Ref T84605.
Differential Revision: https://developer.blender.org/D10243
Diffstat (limited to 'source/blender/blenkernel/BKE_volume_to_mesh.hh')
-rw-r--r-- | source/blender/blenkernel/BKE_volume_to_mesh.hh | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_volume_to_mesh.hh b/source/blender/blenkernel/BKE_volume_to_mesh.hh new file mode 100644 index 00000000000..1ec8a8e84cd --- /dev/null +++ b/source/blender/blenkernel/BKE_volume_to_mesh.hh @@ -0,0 +1,43 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#include "DNA_modifier_types.h" + +#ifdef WITH_OPENVDB +# include <openvdb/openvdb.h> +#endif + +struct Mesh; +struct VolumeGrid; + +namespace blender::bke { + +struct VolumeToMeshResolution { + VolumeToMeshResolutionMode mode; + union { + float voxel_size; + float voxel_amount; + } settings; +}; + +#ifdef WITH_OPENVDB +struct Mesh *volume_to_mesh(const openvdb::GridBase &grid, + const VolumeToMeshResolution &resolution, + const float threshold, + const float adaptivity); +#endif + +} // namespace blender::bke |