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authorDalai Felinto <dfelinto@gmail.com>2017-10-16 22:15:03 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-10-16 22:29:04 +0300
commite4f2b2be26adbb5c34231598526a270559c6e183 (patch)
tree40601b1349372904cffe619003dcc83b7011d8be /source/blender/blenkernel/BKE_workspace.h
parente8962f90de4222d6f750d3d3478eff65490365d8 (diff)
Workspace: Move engines to workspace and Properties Editor cleanup
Engine is not stored in WorkSpaces. That defines the "context" engine, which is used for the entire UI. The engine used for the poll of nodes (add node menu, new nodes when "Use Nodes") is obtained from context. Introduce a ViewRender struct for viewport settings that are defined for workspaces and scene. This struct will be populated with the hand-picked settings that can be defined per workspace as per the 2.8 design. * use_scene_settings * properties editor: workshop + organize context path Use Scene Settings ================== For viewport drawing, Workspaces have an option to use the Scene render settings (F12) instead of the viewport settings. This way users can quickly preview the final render settings, engine and View Layer. This will affect all the editors in that workspace, and it will be clearly indicated in the top-bar. Properties Editor: Add Workspace and organize context path ========================================================== We now have the properties of: Scene, Scene > Layer, Scene > World, Workspace [Scene | Workspace] > Render Layer > Object [Scene | Workspace] > Render Layer > Object > Data (...) Reviewers: Campbell Barton, Julian Eisel Differential Revision: https://developer.blender.org/D2842
Diffstat (limited to 'source/blender/blenkernel/BKE_workspace.h')
-rw-r--r--source/blender/blenkernel/BKE_workspace.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_workspace.h b/source/blender/blenkernel/BKE_workspace.h
index 43962c2eb35..67868ee961a 100644
--- a/source/blender/blenkernel/BKE_workspace.h
+++ b/source/blender/blenkernel/BKE_workspace.h
@@ -115,6 +115,12 @@ struct WorkSpaceLayout *BKE_workspace_hook_layout_for_workspace_get(
void BKE_workspace_hook_layout_for_workspace_set(
struct WorkSpaceInstanceHook *hook, struct WorkSpace *workspace, struct WorkSpaceLayout *layout) ATTR_NONNULL();
+struct ViewRender *BKE_workspace_view_render_get(struct WorkSpace *workspace) GETTER_ATTRS;
+
+/* flags */
+bool BKE_workspace_use_scene_settings_get(const struct WorkSpace *workspace) GETTER_ATTRS;
+void BKE_workspace_use_scene_settings_set(struct WorkSpace *workspace, bool value) SETTER_ATTRS;
+
#undef GETTER_ATTRS
#undef SETTER_ATTRS