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authorCampbell Barton <ideasman42@gmail.com>2011-11-22 03:56:32 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-11-22 03:56:32 +0400
commitda25b50ccb6a2a2c7d91ec588fe5c1b0e150ae4e (patch)
tree8abc36b362e479a6ba6aca8a8de417fd1c9d4d47 /source/blender/blenkernel/BKE_writeavi.h
parent30fd1ab523393216a66a7debb7e42ec39e40a242 (diff)
image save operator now shares settings and UI with render & image out node.
details: - setting format options from python isnt possible anymore since this isnt exposed via op->properties, python should use image.save() function instead. - image save UI now hides 'Relative' option when copy is selected since it has no effect. - default image depth is set to 8 or more if the image has no float buffer, otherwise its set to 32 or less. other fixes: - image new was adding an image with a filepath set to "untitled", if this file happened to exist in the current directory a save on the generated image would overwrite it, now initialize to empty path. - BKE_ftype_to_imtype was returning an invalid value if ftype==0.
Diffstat (limited to 'source/blender/blenkernel/BKE_writeavi.h')
-rw-r--r--source/blender/blenkernel/BKE_writeavi.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_writeavi.h b/source/blender/blenkernel/BKE_writeavi.h
index f2502cf25f7..01a16be18ca 100644
--- a/source/blender/blenkernel/BKE_writeavi.h
+++ b/source/blender/blenkernel/BKE_writeavi.h
@@ -50,7 +50,7 @@ typedef struct bMovieHandle {
void (*get_movie_path)(char *string, struct RenderData *rd); /* optional */
} bMovieHandle;
-bMovieHandle *BKE_get_movie_handle(int imtype);
+bMovieHandle *BKE_get_movie_handle(const char imtype);
void BKE_makeanimstring(char *string, struct RenderData *rd);
#ifdef __cplusplus