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author | Joshua Leung <aligorith@gmail.com> | 2011-08-03 05:22:31 +0400 |
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committer | Joshua Leung <aligorith@gmail.com> | 2011-08-03 05:22:31 +0400 |
commit | 2b446aa280af60aefd304aae904bc16b1b15f373 (patch) | |
tree | f9759348eea9c8116bbca608eca8e4ba0155c8b7 /source/blender/blenkernel/BKE_writeavi.h | |
parent | 2f2a95efb888f123602e89ba93f9395d85b75892 (diff) |
Animation channels can now be renamed by Ctrl-Clicking on them, as in
the Outliner
Channels which can be renamed include:
- Scenes, Objects, World, Material, Texture, etc. (i.e. "ID-blocks",
or the dark and light blue channels)
- Action Groups (green channels)
- Action expanders (i.e. "CubeAction", "WorldAction", etc.)
- Grease Pencil stuff
Channels which CANNOT be renamed, as they mostly use hardcoded values
or otherwise include:
- Drivers expander
- FCurves (they don't technically have a "name"; what is shown is just
a user-friendly representation of their rna_paths)
Diffstat (limited to 'source/blender/blenkernel/BKE_writeavi.h')
0 files changed, 0 insertions, 0 deletions