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authorSergey Sharybin <sergey.vfx@gmail.com>2012-02-07 21:11:56 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-02-07 21:11:56 +0400
commitdc72e792742ed36abf31a19cd0eac2949f5debf6 (patch)
treee2e362e0ebc05ba4276d6fb3381d57a946817d2c /source/blender/blenkernel/BKE_writeffmpeg.h
parentb49d25720986db7c3ce3837a32af94e4be9ea88f (diff)
FFmpeg output fixes and small improvement
Most part of this commit fixes issues with FFmpeg output with currently supported codecs: - avcodec_encode_video might return zero which doesn't mean error happened, but blender will handle this as error and will stop rendering to video file. - Changing output video codec wouldn't update "expert" options set for video output which leads to some sideeffects like ignored Lossless option for x264 codec. This fixes allowed to add QTRLE codec easily.
Diffstat (limited to 'source/blender/blenkernel/BKE_writeffmpeg.h')
-rw-r--r--source/blender/blenkernel/BKE_writeffmpeg.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_writeffmpeg.h b/source/blender/blenkernel/BKE_writeffmpeg.h
index e99dece0f7c..4c42d1e4a6c 100644
--- a/source/blender/blenkernel/BKE_writeffmpeg.h
+++ b/source/blender/blenkernel/BKE_writeffmpeg.h
@@ -74,7 +74,7 @@ void filepath_ffmpeg(char* string, struct RenderData* rd);
extern void ffmpeg_set_preset(struct RenderData *rd, int preset);
extern void ffmpeg_verify_image_type(struct RenderData *rd, struct ImageFormatData *imf);
-extern void ffmpeg_verify_lossless_format(struct RenderData *rd, struct ImageFormatData *imf);
+extern void ffmpeg_verify_codec_settings(struct RenderData *rd);
extern struct IDProperty *ffmpeg_property_add(struct RenderData *Rd, const char *type, int opt_index, int parent_index);
extern int ffmpeg_property_add_string(struct RenderData *rd, const char *type, const char *str);