diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2015-03-26 16:49:59 +0300 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2015-03-26 16:50:18 +0300 |
commit | c0ef4e9b788b8db433bf3e92bd19ee00f86f9866 (patch) | |
tree | 3ef303f1d1cfcbfbb5c6026a20a9c288df202a75 /source/blender/blenkernel/BKE_writeframeserver.h | |
parent | f80064f2d24408aa85c84f3c328ef470baf39e7c (diff) |
Fix T44122, rendering OpenGL preview movie with audio has wrong audio
range and extra frames.
Issue here is that the movie backend would unconditionally use the start
frame of the scene instead of the preview frame. Solved by passing an
explicit "preview" argument.
Strictly speaking, the preview argument is part of the renderdata
struct, that is also passed to the code, but when rendering the final
result we want to unconditionally render the full range regardless of
the preview setting of the render structure.
However, OpenGL rendering does use the preview range so we need to
account for that when making those exports.
This is also a nice chance to correct the filenames, which still used
the full range.
Diffstat (limited to 'source/blender/blenkernel/BKE_writeframeserver.h')
-rw-r--r-- | source/blender/blenkernel/BKE_writeframeserver.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_writeframeserver.h b/source/blender/blenkernel/BKE_writeframeserver.h index bdce9abe8ad..b7d601ea769 100644 --- a/source/blender/blenkernel/BKE_writeframeserver.h +++ b/source/blender/blenkernel/BKE_writeframeserver.h @@ -40,7 +40,7 @@ struct RenderData; struct ReportList; struct Scene; -int BKE_frameserver_start(struct Scene *scene, struct RenderData *rd, int rectx, int recty, struct ReportList *reports); +int BKE_frameserver_start(struct Scene *scene, struct RenderData *rd, int rectx, int recty, struct ReportList *reports, bool preview); void BKE_frameserver_end(void); int BKE_frameserver_append(struct RenderData *rd, int start_frame, int frame, int *pixels, int rectx, int recty, struct ReportList *reports); |