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authorJoshua Leung <aligorith@gmail.com>2011-08-03 05:22:31 +0400
committerJoshua Leung <aligorith@gmail.com>2011-08-03 05:22:31 +0400
commit2b446aa280af60aefd304aae904bc16b1b15f373 (patch)
treef9759348eea9c8116bbca608eca8e4ba0155c8b7 /source/blender/blenkernel/BKE_writeframeserver.h
parent2f2a95efb888f123602e89ba93f9395d85b75892 (diff)
Animation channels can now be renamed by Ctrl-Clicking on them, as in
the Outliner Channels which can be renamed include: - Scenes, Objects, World, Material, Texture, etc. (i.e. "ID-blocks", or the dark and light blue channels) - Action Groups (green channels) - Action expanders (i.e. "CubeAction", "WorldAction", etc.) - Grease Pencil stuff Channels which CANNOT be renamed, as they mostly use hardcoded values or otherwise include: - Drivers expander - FCurves (they don't technically have a "name"; what is shown is just a user-friendly representation of their rna_paths)
Diffstat (limited to 'source/blender/blenkernel/BKE_writeframeserver.h')
0 files changed, 0 insertions, 0 deletions