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author | Jacques Lucke <jacques@blender.org> | 2021-01-15 14:00:30 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2021-01-15 14:00:38 +0300 |
commit | a51584dc70ac4162227abc6256c414a15f418573 (patch) | |
tree | 026246562e36349d748dda961d3fdd18b4a44090 /source/blender/blenkernel/CMakeLists.txt | |
parent | 04572f0899f5cb45e71178a4d3ac03a01e1c088a (diff) |
Geometry Nodes: transfer corner and point attributes in Point Distribute node
If the mesh has any corner or point attributes (e.g. vertex weights or
uv maps), those attributes will now be available on the generated points
as well.
Other domains can be supported as well. I just did not implement those yet,
because we don't have a use case for them.
Differential Revision: https://developer.blender.org/D10114
Diffstat (limited to 'source/blender/blenkernel/CMakeLists.txt')
-rw-r--r-- | source/blender/blenkernel/CMakeLists.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt index 5021736dbfe..82f985a3227 100644 --- a/source/blender/blenkernel/CMakeLists.txt +++ b/source/blender/blenkernel/CMakeLists.txt @@ -275,6 +275,7 @@ set(SRC BKE_asset.h BKE_attribute.h BKE_attribute_access.hh + BKE_attribute_math.hh BKE_autoexec.h BKE_blender.h BKE_blender_copybuffer.h |