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authorJacques Lucke <jacques@blender.org>2021-01-15 14:00:30 +0300
committerJacques Lucke <jacques@blender.org>2021-01-15 14:00:38 +0300
commita51584dc70ac4162227abc6256c414a15f418573 (patch)
tree026246562e36349d748dda961d3fdd18b4a44090 /source/blender/blenkernel/CMakeLists.txt
parent04572f0899f5cb45e71178a4d3ac03a01e1c088a (diff)
Geometry Nodes: transfer corner and point attributes in Point Distribute node
If the mesh has any corner or point attributes (e.g. vertex weights or uv maps), those attributes will now be available on the generated points as well. Other domains can be supported as well. I just did not implement those yet, because we don't have a use case for them. Differential Revision: https://developer.blender.org/D10114
Diffstat (limited to 'source/blender/blenkernel/CMakeLists.txt')
-rw-r--r--source/blender/blenkernel/CMakeLists.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index 5021736dbfe..82f985a3227 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -275,6 +275,7 @@ set(SRC
BKE_asset.h
BKE_attribute.h
BKE_attribute_access.hh
+ BKE_attribute_math.hh
BKE_autoexec.h
BKE_blender.h
BKE_blender_copybuffer.h