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authorJulian Eisel <julian@blender.org>2021-02-06 04:18:38 +0300
committerJulian Eisel <julian@blender.org>2021-02-06 21:27:55 +0300
commitef29ebb31bd4bad47f55f45d6b4a2ab40fe09caf (patch)
tree67736e49c577a9fdfd5f88501bb5b130bd25d2fc /source/blender/blenkernel/CMakeLists.txt
parent4cca64f4ad32f3c5509e40f931afdab550ff32d2 (diff)
Code quality: Port recently added asset files to C++
It seems generally preferred to have new files be created with C++. The only reason I didn't do that when I initially created the files is that I was unsure about some C-API aspect. Also includes some minor C++ related cleanup (nullptr instead of NULL, remove redundant `struct` keyword).
Diffstat (limited to 'source/blender/blenkernel/CMakeLists.txt')
-rw-r--r--source/blender/blenkernel/CMakeLists.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index 0da9598f0ad..3f22612652c 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -78,7 +78,7 @@ set(SRC
intern/armature.c
intern/armature_deform.c
intern/armature_update.c
- intern/asset.c
+ intern/asset.cc
intern/attribute.c
intern/attribute_access.cc
intern/autoexec.c