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author | Aras Pranckevicius <aras@nesnausk.org> | 2022-07-20 14:27:14 +0300 |
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committer | Aras Pranckevicius <aras@nesnausk.org> | 2022-07-20 14:27:14 +0300 |
commit | 7f8d05131a7738327ae125d065df44be492ff1f2 (patch) | |
tree | 2e3e13596dee6bc747ed285374ea83d977b7c745 /source/blender/blenkernel/CMakeLists.txt | |
parent | 8d69c6c4e7c5417f88603d5ccb2c4bb0e156aa1e (diff) |
IDManagement: Speedup ID unique name assignment by tracking used names/basenames/suffixes
An implementation of T73412, roughly as outlined there:
Track the names that are in use, as well as base names (before
numeric suffix) plus a bit map for each base name, indicating which
numeric suffixes are already used. This is done per-Main/Library,
per-object-type.
Timings (Windows, VS2022 Release build, AMD Ryzen 5950X):
- Scene with 10k cubes, Shift+D to duplicate them all: 8.7s -> 1.9s.
Name map memory usage for resulting 20k objects: 4.3MB.
- Importing a 2.5GB .obj file of exported Blender 3.0 splash scene
(24k objects), using the new C++ importer: 34.2s-> 22.0s. Name map
memory usage for resulting scene: 8.6MB.
- Importing Disney Moana USD scene (almost half a million objects):
56min -> 10min. Name map usage: ~100MB. Blender crashes later on
when trying to render it, in the same place in both cases, but
that's for another day.
Reviewed By: Bastien Montagne
Differential Revision: https://developer.blender.org/D14162
Diffstat (limited to 'source/blender/blenkernel/CMakeLists.txt')
-rw-r--r-- | source/blender/blenkernel/CMakeLists.txt | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt index 044a306a1b9..45a9e85874d 100644 --- a/source/blender/blenkernel/CMakeLists.txt +++ b/source/blender/blenkernel/CMakeLists.txt @@ -185,6 +185,7 @@ set(SRC intern/linestyle.c intern/main.c intern/main_idmap.c + intern/main_namemap.cc intern/mask.c intern/mask_evaluate.c intern/mask_rasterize.c @@ -412,6 +413,7 @@ set(SRC BKE_linestyle.h BKE_main.h BKE_main_idmap.h + BKE_main_namemap.h BKE_mask.h BKE_material.h BKE_mball.h |