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author | Sebastian Parborg <darkdefende@gmail.com> | 2020-09-02 15:14:47 +0300 |
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committer | Sebastian Parborg <darkdefende@gmail.com> | 2020-09-02 15:20:41 +0300 |
commit | 1aa54d4921c2e8d7114f463a940c169ee573f557 (patch) | |
tree | 902f7f8c82fbeb16acb5d569fafc8423e58dd7a9 /source/blender/blenkernel/CMakeLists.txt | |
parent | feb4b645d70ec8ad5c3f91a957738a9fba4054f0 (diff) |
Make rigidbody simulation handle animated objects gracefully
The animated objects was not updated for each internal substep for the rigidbody sim.
This would lead to unstable simulations or very annoying clipping artifacts.
Updated the code to use explicit substeps and tie it to the scene frame rate.
Fix T47402: Properly updating the animated objects fixes the reported issue.
Reviewed By: Brecht, Jacques
Differential Revision: http://developer.blender.org/D8762
Diffstat (limited to 'source/blender/blenkernel/CMakeLists.txt')
-rw-r--r-- | source/blender/blenkernel/CMakeLists.txt | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt index 6f32eb8a90f..bf3077b7743 100644 --- a/source/blender/blenkernel/CMakeLists.txt +++ b/source/blender/blenkernel/CMakeLists.txt @@ -482,9 +482,15 @@ if(WITH_BULLET) list(APPEND INC ../../../intern/rigidbody ) + + if(NOT WITH_SYSTEM_BULLET) + list(APPEND LIB + extern_bullet + ) + endif() + list(APPEND LIB bf_intern_rigidbody - extern_bullet ${BULLET_LIBRARIES} ) |