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authorAras Pranckevicius <aras@nesnausk.org>2022-07-20 14:27:14 +0300
committerAras Pranckevicius <aras@nesnausk.org>2022-07-20 14:27:14 +0300
commit7f8d05131a7738327ae125d065df44be492ff1f2 (patch)
tree2e3e13596dee6bc747ed285374ea83d977b7c745 /source/blender/blenkernel/CMakeLists.txt
parent8d69c6c4e7c5417f88603d5ccb2c4bb0e156aa1e (diff)
IDManagement: Speedup ID unique name assignment by tracking used names/basenames/suffixes
An implementation of T73412, roughly as outlined there: Track the names that are in use, as well as base names (before numeric suffix) plus a bit map for each base name, indicating which numeric suffixes are already used. This is done per-Main/Library, per-object-type. Timings (Windows, VS2022 Release build, AMD Ryzen 5950X): - Scene with 10k cubes, Shift+D to duplicate them all: 8.7s -> 1.9s. Name map memory usage for resulting 20k objects: 4.3MB. - Importing a 2.5GB .obj file of exported Blender 3.0 splash scene (24k objects), using the new C++ importer: 34.2s-> 22.0s. Name map memory usage for resulting scene: 8.6MB. - Importing Disney Moana USD scene (almost half a million objects): 56min -> 10min. Name map usage: ~100MB. Blender crashes later on when trying to render it, in the same place in both cases, but that's for another day. Reviewed By: Bastien Montagne Differential Revision: https://developer.blender.org/D14162
Diffstat (limited to 'source/blender/blenkernel/CMakeLists.txt')
-rw-r--r--source/blender/blenkernel/CMakeLists.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index 044a306a1b9..45a9e85874d 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -185,6 +185,7 @@ set(SRC
intern/linestyle.c
intern/main.c
intern/main_idmap.c
+ intern/main_namemap.cc
intern/mask.c
intern/mask_evaluate.c
intern/mask_rasterize.c
@@ -412,6 +413,7 @@ set(SRC
BKE_linestyle.h
BKE_main.h
BKE_main_idmap.h
+ BKE_main_namemap.h
BKE_mask.h
BKE_material.h
BKE_mball.h