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author | Campbell Barton <ideasman42@gmail.com> | 2009-02-24 20:34:41 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-02-24 20:34:41 +0300 |
commit | 56e9c87309e155d6710067759c415279848b6bea (patch) | |
tree | 7b87f7c318ce2947f02edb85d40e62a5b6c68173 /source/blender/blenkernel/SConscript | |
parent | adaa4b0fd0c7dde64b9610b68188052d4d8a628c (diff) |
building the game engine without SDL works again
Diffstat (limited to 'source/blender/blenkernel/SConscript')
-rw-r--r-- | source/blender/blenkernel/SConscript | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/SConscript b/source/blender/blenkernel/SConscript index fb67c855b81..a7e4d8807b2 100644 --- a/source/blender/blenkernel/SConscript +++ b/source/blender/blenkernel/SConscript @@ -28,6 +28,8 @@ if env['WITH_BF_QUICKTIME']: if env['WITH_BF_SDL']: incs += ' ' + env['BF_SDL_INC'] +else: + defs += ' DISABLE_SDL' if env['WITH_BF_INTERNATIONAL']: defs += ' WITH_FREETYPE2' |