Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTon Roosendaal <ton@blender.org>2006-11-19 17:12:56 +0300
committerTon Roosendaal <ton@blender.org>2006-11-19 17:12:56 +0300
commitc47fa4d0ecefea3f32448cb89610a4cc28aac2bb (patch)
treeba3f59c3bfd5415de4480138fd383d651a56f13f /source/blender/blenkernel/bad_level_call_stubs/stubs.c
parent204f6066a9c9355aea28bd3092a74d12a52c7869 (diff)
Long waited feature: Render Baking
Here's the full release log with example file. http://www.blender3d.org/cms/Render_Baking.827.0.html For people who don't read docs; just press ALT+CTRL+B on a Mesh with texture faces! Todos: - maybe some filter options extra? - Make normal maps in Tangent space
Diffstat (limited to 'source/blender/blenkernel/bad_level_call_stubs/stubs.c')
-rw-r--r--source/blender/blenkernel/bad_level_call_stubs/stubs.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/bad_level_call_stubs/stubs.c b/source/blender/blenkernel/bad_level_call_stubs/stubs.c
index 18b59a75133..824c1566100 100644
--- a/source/blender/blenkernel/bad_level_call_stubs/stubs.c
+++ b/source/blender/blenkernel/bad_level_call_stubs/stubs.c
@@ -240,7 +240,7 @@ void RE_FreeRender(Render *re) {}
void RE_shade_external(Render *re, ShadeInput *shi, ShadeResult *shr) {}
void RE_DataBase_GetView(Render *re, float mat[][4]) {}
struct Render *RE_NewRender(const char *name) {return (struct Render *)NULL;}
-void RE_Database_Shaded(struct Render *re, struct Scene *scene) {};
+void RE_Database_Baking(struct Render *re, struct Scene *scene, int make_faces) {};
/* node_composite.c */
void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nd, int xsize, int ysize, float *newrect, float *imgrect, float *vecbufrect, float *zbufrect) {}