diff options
author | Tom Musgrove <LetterRip@gmail.com> | 2006-03-09 03:34:49 +0300 |
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committer | Tom Musgrove <LetterRip@gmail.com> | 2006-03-09 03:34:49 +0300 |
commit | aa31da2abf83eebe4c006e99146d072a4e01b097 (patch) | |
tree | 22ad4238717359cd414ea906f523ca93168def88 /source/blender/blenkernel/bad_level_call_stubs | |
parent | 973b442075f42837f2ec82e48f115ae2f6d12223 (diff) |
==compile fix==
added RE_RenderLayer to stubs.c so we can compile gameengine
Diffstat (limited to 'source/blender/blenkernel/bad_level_call_stubs')
-rw-r--r-- | source/blender/blenkernel/bad_level_call_stubs/stubs.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/bad_level_call_stubs/stubs.c b/source/blender/blenkernel/bad_level_call_stubs/stubs.c index 81b6130c021..7bc4e664429 100644 --- a/source/blender/blenkernel/bad_level_call_stubs/stubs.c +++ b/source/blender/blenkernel/bad_level_call_stubs/stubs.c @@ -218,6 +218,7 @@ struct Render *RE_GetRender(const char *name) {return (struct Render *)NULL;} struct RenderResult *RE_GetResult(Render *re) {return (struct RenderResult *)NULL;} float *RE_RenderLayerGetPass(RenderLayer *rl, int passtype) {return NULL;} float RE_filter_value(int type, float x) {return 0.0f;} +struct RenderLayer *RE_GetRenderLayer(RenderResult *rr, const char *name) {return (struct RenderLayer *)NULL;} /* node_composite.c */ void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nd, int xsize, int ysize, float *newrect, float *imgrect, float *vecbufrect, float *zbufrect) {} |