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authorTon Roosendaal <ton@blender.org>2006-02-07 14:39:26 +0300
committerTon Roosendaal <ton@blender.org>2006-02-07 14:39:26 +0300
commit47054d00e6a85f334b05ce0d402cdc49f35df032 (patch)
treea596b76ff6335f4baed8a7bcee099b3cecc51f59 /source/blender/blenkernel/bad_level_call_stubs
parent682c1df9ec6f278c3a6cf01771161c84ba6d02b5 (diff)
Added "Blur factor" button in Vector Blur node, which scales the speed
vectors. It's actually shutter speed, but in this case works identical to the old motionblur 'blur fac' button. Note; the "Max Speed" button only clips speed, use this to prevent extreme speed values. Max speed applied before the scaling happens.
Diffstat (limited to 'source/blender/blenkernel/bad_level_call_stubs')
-rw-r--r--source/blender/blenkernel/bad_level_call_stubs/stubs.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/bad_level_call_stubs/stubs.c b/source/blender/blenkernel/bad_level_call_stubs/stubs.c
index 3b2e21f0e74..e200c6a88ad 100644
--- a/source/blender/blenkernel/bad_level_call_stubs/stubs.c
+++ b/source/blender/blenkernel/bad_level_call_stubs/stubs.c
@@ -39,6 +39,7 @@
#include "BPI_script.h"
#include "DNA_texture_types.h"
#include "DNA_material_types.h"
+#include "DNA_node_types.h"
#include "DNA_scene_types.h"
#include "RE_render_ext.h"
@@ -221,4 +222,4 @@ float *RE_RenderLayerGetPass(RenderLayer *rl, int passtype) {return NULL;}
float RE_filter_value(int type, float x) {return 0.0f;}
/* node_composite.c */
-void zbuf_accumulate_vecblur(int samples, int maxspeed, int xsize, int ysize, float *newrect, float *imgrect, float *vecbufrect, float *zbufrect) {}
+void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nd, int xsize, int ysize, float *newrect, float *imgrect, float *vecbufrect, float *zbufrect) {}