diff options
author | Ton Roosendaal <ton@blender.org> | 2006-02-07 14:39:26 +0300 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2006-02-07 14:39:26 +0300 |
commit | 47054d00e6a85f334b05ce0d402cdc49f35df032 (patch) | |
tree | a596b76ff6335f4baed8a7bcee099b3cecc51f59 /source/blender/blenkernel/bad_level_call_stubs | |
parent | 682c1df9ec6f278c3a6cf01771161c84ba6d02b5 (diff) |
Added "Blur factor" button in Vector Blur node, which scales the speed
vectors. It's actually shutter speed, but in this case works identical to
the old motionblur 'blur fac' button.
Note; the "Max Speed" button only clips speed, use this to prevent
extreme speed values. Max speed applied before the scaling happens.
Diffstat (limited to 'source/blender/blenkernel/bad_level_call_stubs')
-rw-r--r-- | source/blender/blenkernel/bad_level_call_stubs/stubs.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/bad_level_call_stubs/stubs.c b/source/blender/blenkernel/bad_level_call_stubs/stubs.c index 3b2e21f0e74..e200c6a88ad 100644 --- a/source/blender/blenkernel/bad_level_call_stubs/stubs.c +++ b/source/blender/blenkernel/bad_level_call_stubs/stubs.c @@ -39,6 +39,7 @@ #include "BPI_script.h" #include "DNA_texture_types.h" #include "DNA_material_types.h" +#include "DNA_node_types.h" #include "DNA_scene_types.h" #include "RE_render_ext.h" @@ -221,4 +222,4 @@ float *RE_RenderLayerGetPass(RenderLayer *rl, int passtype) {return NULL;} float RE_filter_value(int type, float x) {return 0.0f;} /* node_composite.c */ -void zbuf_accumulate_vecblur(int samples, int maxspeed, int xsize, int ysize, float *newrect, float *imgrect, float *vecbufrect, float *zbufrect) {} +void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nd, int xsize, int ysize, float *newrect, float *imgrect, float *vecbufrect, float *zbufrect) {} |