diff options
author | Ton Roosendaal <ton@blender.org> | 2006-02-03 23:39:36 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2006-02-03 23:39:36 +0300 |
commit | 6ac2c83016c4f0cd713e3170ce55f22b5e99707c (patch) | |
tree | eee13b4ae9c0fd4205c6d29b0d3c82b6fed235a8 /source/blender/blenkernel/bad_level_call_stubs | |
parent | 7a7c33ea2713e06c1f9581838a3b2c0e8ce1f48c (diff) |
Redoing the blur filters for composit;
http://www.blender.org/bf/filters/
I found out current blur actually doesn't do gauss, but more did regular
quadratic. Now you can choose common filter types, but more specifically;
- set gamma on, to emphasize bright parts in blur more than darker parts
- use the bokeh option for (current circlular only) blur based on true
area filters (meaning, for each pixel it samples the entire surrounding).
This enables more effects, but is also much slower. Have to check on
optimization for this still... use with care!
Diffstat (limited to 'source/blender/blenkernel/bad_level_call_stubs')
-rw-r--r-- | source/blender/blenkernel/bad_level_call_stubs/stubs.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/bad_level_call_stubs/stubs.c b/source/blender/blenkernel/bad_level_call_stubs/stubs.c index e15b308e8b3..bd802215bfd 100644 --- a/source/blender/blenkernel/bad_level_call_stubs/stubs.c +++ b/source/blender/blenkernel/bad_level_call_stubs/stubs.c @@ -218,4 +218,4 @@ int multitex(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex struct Render *RE_GetRender(const char *name) {return (struct Render *)NULL;} struct RenderResult *RE_GetResult(Render *re) {return (struct RenderResult *)NULL;} float *RE_RenderLayerGetPass(RenderLayer *rl, int passtype) {return NULL;} - +float RE_filter_value(int type, float x) {return 0.0f;} |