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authorSergey Sharybin <sergey.vfx@gmail.com>2014-01-09 23:23:49 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2014-01-09 23:23:49 +0400
commit3d10343888325b4fcf3ca45c76e3a418594e9767 (patch)
tree720b6a38136ee2c573b5e2dc28d24e329184da2e /source/blender/blenkernel/depsgraph_private.h
parent492277b4a140f153a760a5cb5f110bab4d8039ce (diff)
Code cleanup: remove WIP code came from the GSoC branch
DAG node tagging was rather an experiment to make derived render working. However, it ended up in a whole can of worms and need to be re-considered. It is likely that regular object update tagging and scene update routines are to be used for this. Meanwhile no need to keep extra field in dag node. Would save us the whole byte of the struct which we can use for other purposes meanwhile.
Diffstat (limited to 'source/blender/blenkernel/depsgraph_private.h')
-rw-r--r--source/blender/blenkernel/depsgraph_private.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/depsgraph_private.h b/source/blender/blenkernel/depsgraph_private.h
index f4a6e4417e0..8aa929ca793 100644
--- a/source/blender/blenkernel/depsgraph_private.h
+++ b/source/blender/blenkernel/depsgraph_private.h
@@ -99,7 +99,7 @@ typedef struct DagNode {
* Used by threaded update for faster detect whether node could be
* updated aready.
*/
- bool tag, scheduled;
+ bool scheduled;
} DagNode;
typedef struct DagNodeQueueElem {