diff options
author | Ton Roosendaal <ton@blender.org> | 2008-12-31 20:11:42 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2008-12-31 20:11:42 +0300 |
commit | c9b60a7b64c75bf999cb8390b328aa42e7a5f53f (patch) | |
tree | ebd8dc28b62913d6fa7d675c6d21ac31c5c3119e /source/blender/blenkernel/intern/BME_conversions.c | |
parent | b65a3e9337ac1d9c3870e0e04ee96090bc7e9b23 (diff) |
2.5
So, editmode mesh is back! :)
At the moment only TABkey works and mouse select, 1 vertex at a
time. More will follow of course.
Note for the devs:
- G.editMesh has been removed, be careful with old code.
- EditMesh now is property of Mesh itself
Although it means unlimited editmodes, for migration purposes we
better stick to 1 "obedit" per scene, which is in Context too
- G.obedit will get removed soon, so use CTX_data_edit_object(C)
Or if you can't, just scene->obedit for now
- Also removed the CTX_data_edit_mesh(), this has no meaning
anymore. EditMesh is not context senstitive anymore, only the
edit-object for time being is.
- Martin: I've already tucked some EditMesh pointer in T and
removed all G.editMesh there.
Diffstat (limited to 'source/blender/blenkernel/intern/BME_conversions.c')
-rw-r--r-- | source/blender/blenkernel/intern/BME_conversions.c | 13 |
1 files changed, 3 insertions, 10 deletions
diff --git a/source/blender/blenkernel/intern/BME_conversions.c b/source/blender/blenkernel/intern/BME_conversions.c index 2129042bdc2..da6ab7ea816 100644 --- a/source/blender/blenkernel/intern/BME_conversions.c +++ b/source/blender/blenkernel/intern/BME_conversions.c @@ -343,26 +343,22 @@ BME_Mesh *BME_editmesh_to_bmesh(EditMesh *em) { BME_model_end(bm); return bm; } -/* adds the geometry in the bmesh to G.editMesh (does not free G.editMesh) +/* adds the geometry in the bmesh to editMesh (does not free editMesh) * if td != NULL, the transdata will be mapped to the EditVert's co */ -EditMesh *BME_bmesh_to_editmesh(BME_Mesh *bm, BME_TransData_Head *td) { +void BME_bmesh_to_editmesh(BME_Mesh *bm, BME_TransData_Head *td, EditMesh *em) { BME_Vert *v1; BME_Edge *e; BME_Poly *f; BME_TransData *vtd; - EditMesh *em; EditVert *eve1, *eve2, *eve3, *eve4, **evlist; EditEdge *eed; EditFace *efa; int totvert, len, i, numTex, numCol; - em = G.editMesh; - - if (em == NULL) return NULL; - + if (em == NULL) return; CustomData_copy(&bm->vdata, &em->vdata, CD_MASK_BMESH, CD_CALLOC, 0); CustomData_copy(&bm->edata, &em->edata, CD_MASK_BMESH, CD_CALLOC, 0); @@ -438,9 +434,6 @@ EditMesh *BME_bmesh_to_editmesh(BME_Mesh *bm, BME_TransData_Head *td) { MEM_freeN(evlist); - //XXX countall(); - - return em; } /* Adds the geometry found in dm to bm |