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authorSergey Sharybin <sergey.vfx@gmail.com>2015-08-03 18:30:44 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-08-03 18:51:18 +0300
commit7667ad2d4e616ea0d412ac63e76c220a7106d065 (patch)
treeef6f86ffa9af39c52ba32346044957c743e33544 /source/blender/blenkernel/intern/CCGSubSurf.c
parente90fea72c1430d270ccf4b5c3880f7e25e35947e (diff)
OpenSubdiv: Made it a modifier option to enable OSD for viewport
The idea of this commit is to make it so we can enable OpenSubdiv by default for the release builds but keep it limited to the viewport only for a specific meshes. This is a temporary solution for until all the needed features are supported on the OpenSubdiv side. Flag itself is done as a dedicated field in modifier DNA so we can easily remove it in the future without ending up with some temporary flag hanging around forever.
Diffstat (limited to 'source/blender/blenkernel/intern/CCGSubSurf.c')
-rw-r--r--source/blender/blenkernel/intern/CCGSubSurf.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/CCGSubSurf.c b/source/blender/blenkernel/intern/CCGSubSurf.c
index d952e68696e..bd5ddba9590 100644
--- a/source/blender/blenkernel/intern/CCGSubSurf.c
+++ b/source/blender/blenkernel/intern/CCGSubSurf.c
@@ -853,7 +853,7 @@ CCGError ccgSubSurf_syncFace(CCGSubSurf *ss, CCGFaceHDL fHDL, int numVerts, CCGV
static void ccgSubSurf__sync(CCGSubSurf *ss)
{
#ifdef WITH_OPENSUBDIV
- if (true) {
+ if (ss->skip_grids) {
ccgSubSurf__sync_opensubdiv(ss);
}
else