diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-07-19 10:28:54 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-07-20 15:16:38 +0300 |
commit | f0f60d775def20ff3a3699704b33c66712d50c6a (patch) | |
tree | c9c4ec927a9eb447e1a0f9753a74eb99c470d5b5 /source/blender/blenkernel/intern/CCGSubSurf.c | |
parent | 9a0634a253421c02dbb6d2864db49e4d382ea2a3 (diff) |
OpenSubdiv: Initial work to support UV maps in textured OSD viewport
A bit work in progress, currently the following limitations:
- Texture shading only, Material shading will come later
- No UVs subdivision yet
- Always uses active UV and currently changing active UV will
not properly update the viewport.
Well, need to start somewhere :)
Diffstat (limited to 'source/blender/blenkernel/intern/CCGSubSurf.c')
-rw-r--r-- | source/blender/blenkernel/intern/CCGSubSurf.c | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/CCGSubSurf.c b/source/blender/blenkernel/intern/CCGSubSurf.c index 828a6bb16ac..c4886a21740 100644 --- a/source/blender/blenkernel/intern/CCGSubSurf.c +++ b/source/blender/blenkernel/intern/CCGSubSurf.c @@ -313,9 +313,6 @@ CCGSubSurf *ccgSubSurf_new(CCGMeshIFC *ifc, int subdivLevels, CCGAllocatorIFC *a ss->osd_vao = 0; ss->skip_grids = false; ss->osd_compute = 0; - ss->osd_uvs_invalid = true; - ss->osd_subsurf_uv = 0; - ss->osd_uv_index = -1; ss->osd_next_face_ptex_index = 0; ss->osd_coarse_coords = NULL; ss->osd_num_coarse_coords = 0; |