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authorCampbell Barton <ideasman42@gmail.com>2011-03-30 06:05:10 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-03-30 06:05:10 +0400
commit77e3eac3897975a82e1c68468002a5eb0f00a8b5 (patch)
tree5a12e118a94792aa3252bb56edefaddf7abda255 /source/blender/blenkernel/intern/CCGSubSurf.c
parent31700740111073c05dbec457d6b205fe53772aac (diff)
Fix for old bug with subsurf not initializing normals for edges that had no faces,
Noted that a floating point exception caused by this r28953. With the render engine using DerivedMesh normals this came up as a memory error when rendering some files. for now zero the normals, could interpolate between vertex normals if needed.
Diffstat (limited to 'source/blender/blenkernel/intern/CCGSubSurf.c')
-rw-r--r--source/blender/blenkernel/intern/CCGSubSurf.c11
1 files changed, 11 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/CCGSubSurf.c b/source/blender/blenkernel/intern/CCGSubSurf.c
index 2cfd17a95f3..a311ca15e5e 100644
--- a/source/blender/blenkernel/intern/CCGSubSurf.c
+++ b/source/blender/blenkernel/intern/CCGSubSurf.c
@@ -1342,6 +1342,17 @@ static void ccgSubSurf__calcVertNormals(CCGSubSurf *ss,
NormCopy(EDGE_getNo(e, lvl, x),
_face_getIFNoEdge(f, e, lvl, x, 0, subdivLevels, vertDataSize, normalDataOffset));
}
+ else {
+ /* set to zero here otherwise the normals are uninitialized memory
+ * render: tests/animation/knight.blend with valgrind.
+ * we could be more clever and interpolate vertex normals but these are
+ * most likely not used so just zero out. */
+ int x;
+
+ for (x=0; x<edgeSize; x++) {
+ NormZero(EDGE_getNo(e, lvl, x));
+ }
+ }
}
}
#undef FACE_getIFNo