Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorSergey Sharybin <sergey.vfx@gmail.com>2016-07-19 10:28:54 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-07-20 15:16:38 +0300
commitf0f60d775def20ff3a3699704b33c66712d50c6a (patch)
treec9c4ec927a9eb447e1a0f9753a74eb99c470d5b5 /source/blender/blenkernel/intern/CCGSubSurf_opensubdiv.c
parent9a0634a253421c02dbb6d2864db49e4d382ea2a3 (diff)
OpenSubdiv: Initial work to support UV maps in textured OSD viewport
A bit work in progress, currently the following limitations: - Texture shading only, Material shading will come later - No UVs subdivision yet - Always uses active UV and currently changing active UV will not properly update the viewport. Well, need to start somewhere :)
Diffstat (limited to 'source/blender/blenkernel/intern/CCGSubSurf_opensubdiv.c')
-rw-r--r--source/blender/blenkernel/intern/CCGSubSurf_opensubdiv.c6
1 files changed, 2 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/CCGSubSurf_opensubdiv.c b/source/blender/blenkernel/intern/CCGSubSurf_opensubdiv.c
index 2bb55c2d1ed..c715c1fa1ee 100644
--- a/source/blender/blenkernel/intern/CCGSubSurf_opensubdiv.c
+++ b/source/blender/blenkernel/intern/CCGSubSurf_opensubdiv.c
@@ -190,7 +190,6 @@ void ccgSubSurf_checkTopologyChanged(CCGSubSurf *ss, DerivedMesh *dm)
/* ** Make sure both GPU and CPU backends are properly reset. ** */
ss->osd_coarse_coords_invalid = true;
- ss->osd_uvs_invalid = true;
/* Reset GPU part. */
ss->osd_mesh_invalid = true;
@@ -256,8 +255,7 @@ bool ccgSubSurf_prepareGLMesh(CCGSubSurf *ss, bool use_osd_glsl)
ss->osd_mesh = openSubdiv_createOsdGLMeshFromTopologyRefiner(
ss->osd_topology_refiner,
compute_type,
- ss->subdivLevels,
- ss->osd_subsurf_uv);
+ ss->subdivLevels);
ss->osd_topology_refiner = NULL;
if (UNLIKELY(ss->osd_mesh == NULL)) {
@@ -290,7 +288,7 @@ bool ccgSubSurf_prepareGLMesh(CCGSubSurf *ss, bool use_osd_glsl)
ss->osd_coarse_coords_invalid = false;
}
- openSubdiv_osdGLMeshDisplayPrepare(use_osd_glsl, ss->osd_uv_index);
+ openSubdiv_osdGLMeshDisplayPrepare(use_osd_glsl);
return true;
}