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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-11-04 19:30:25 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-11-04 19:30:25 +0300 |
commit | a5f4f1e2cea831415c045be4927320dc060798c9 (patch) | |
tree | 6ba079a4cadf5bdb10d6815326b42ebbd83259d0 /source/blender/blenkernel/intern/CCGSubSurf_opensubdiv_converter.c | |
parent | 4ff6e08a6df9dedfe26df539c1147481da07a9de (diff) |
OpenSubdiv: Use pool for delayed OpenGL buffers free when freeing from non-main thread
This is really similar to what GPU module was already doing. There are number of
possible improvements still:
- Re-use allocated VAOs when requesting new ones instead of going to the trouble
of freeing VAO and then re-creating it again.
- Move VAO handling to GPU module.
Fixes T46589: OpenSubdiv crash with drivers
Diffstat (limited to 'source/blender/blenkernel/intern/CCGSubSurf_opensubdiv_converter.c')
0 files changed, 0 insertions, 0 deletions