Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBastien Montagne <montagne29@wanadoo.fr>2012-03-19 02:06:57 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2012-03-19 02:06:57 +0400
commit53b7078343c1fa0e9361e038163a6a17f52da4e4 (patch)
tree53f6f12a5d32dbd64d0c98b7fd369601b9d00a96 /source/blender/blenkernel/intern/DerivedMesh.c
parent709ca0ece9b28858cea8084f8040ce0b7455958a (diff)
Fix [#30234] Various problems with CD layers and tesselation, related to modifiers stack.
Should also fix [#30266], [#29451], and partly [#30316]. Here are the changes made by this commit: * It adds a "dirty" flag to DerivedMesh struct (for now, only DM_DIRTY_TESS_CDLAYERS, but more might be added as needed). * It adds a new func, DM_update_tessface_data, which assumes tessfaces themselves are valid, but updates tessellated customdata from their poly/loop counter parts. * At end of modstack, when valid tessellated faces are present in finaldm , but the cdlayers dirty flag is set, call that function (instead of recomputing the whole tessellation). * Edits to the codes concerned (UVProject, DynamicPaint, and Subsurf modifiers). * Also add to subsurf dm generation code the creation of a CD_POLYINDEX layer (mandatory for DM_update_tessface_data to work well, and imho all tessellated dm should have one). Note: some pieces of old code are just #if 0’ed, will clean them later.
Diffstat (limited to 'source/blender/blenkernel/intern/DerivedMesh.c')
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c101
1 files changed, 95 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 906733d1f26..e533fa77135 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -67,6 +67,7 @@
#include "BKE_tessmesh.h"
#include "BKE_bvhutils.h"
#include "BKE_deform.h"
+#include "BKE_global.h" /* For debug flag, DM_update_tessface_data() func. */
#ifdef WITH_GAMEENGINE
#include "BKE_navmesh_conversion.h"
@@ -286,6 +287,7 @@ void DM_init(DerivedMesh *dm, DerivedMeshType type, int numVerts, int numEdges,
dm->needsFree = 1;
dm->auto_bump_scale = -1.0f;
+ dm->dirty = 0;
}
void DM_from_template(DerivedMesh *dm, DerivedMesh *source, DerivedMeshType type,
@@ -313,6 +315,7 @@ void DM_from_template(DerivedMesh *dm, DerivedMesh *source, DerivedMeshType type
DM_init_funcs(dm);
dm->needsFree = 1;
+ dm->dirty = 0;
}
int DM_release(DerivedMesh *dm)
@@ -381,6 +384,73 @@ void DM_ensure_tessface(DerivedMesh *dm)
}
}
+/* Update tessface CD data from loop/poly ones. Needed when not retesselating after modstack evaluation. */
+/* NOTE: Assumes dm has valid tesselated data! */
+void DM_update_tessface_data(DerivedMesh *dm)
+{
+ MFace *mf = dm->getTessFaceArray(dm);
+ MPoly *mp = dm->getPolyArray(dm);
+ MLoop *ml = dm->getLoopArray(dm);
+
+ CustomData *fdata = dm->getTessFaceDataLayout(dm);
+ CustomData *pdata = dm->getPolyDataLayout(dm);
+ CustomData *ldata = dm->getLoopDataLayout(dm);
+
+ const int numTex = CustomData_number_of_layers(pdata, CD_MTEXPOLY);
+ const int numCol = CustomData_number_of_layers(ldata, CD_MLOOPCOL);
+ const int hasWCol = CustomData_has_layer(ldata, CD_WEIGHT_MLOOPCOL);
+ const int hasOrigSpace = CustomData_has_layer(ldata, CD_ORIGSPACE_MLOOP);
+
+ int *polyindex = CustomData_get_layer(fdata, CD_POLYINDEX);
+
+ int mf_idx,
+ totface = dm->getNumTessFaces(dm),
+ ml_idx[4];
+
+ /* Should never occure, but better abort than segfault! */
+ if (!polyindex)
+ return;
+
+ CustomData_from_bmeshpoly(fdata, pdata, ldata, totface);
+
+ for (mf_idx = 0; mf_idx < totface; mf_idx++, mf++) {
+ const int mf_len = mf->v4 ? 4 : 3;
+ int i, not_done;
+
+ /* Find out loop indices. */
+ /* XXX Is there a better way to do this? */
+ /* NOTE: This assumes tessface are valid and in sync with loop/poly… Else, most likely, segfault! */
+ for (i = mp[polyindex[mf_idx]].loopstart, not_done = mf_len; not_done; i++) {
+ MLoop *tml = &ml[i];
+ if (tml->v == mf->v1) {
+ ml_idx[0] = i;
+ not_done--;
+ }
+ else if (tml->v == mf->v2) {
+ ml_idx[1] = i;
+ not_done--;
+ }
+ else if (tml->v == mf->v3) {
+ ml_idx[2] = i;
+ not_done--;
+ }
+ else if (mf_len == 4 && tml->v == mf->v4) {
+ ml_idx[3] = i;
+ not_done--;
+ }
+ }
+ mesh_loops_to_mface_corners(fdata, ldata, pdata,
+ ml_idx, mf_idx, polyindex[mf_idx],
+ mf_len,
+ numTex, numCol, hasWCol, hasOrigSpace);
+ }
+
+ if (G.f & G_DEBUG)
+ printf("Updated tessellated customdata of dm %p\n", dm);
+
+ dm->dirty &= ~DM_DIRTY_TESS_CDLAYERS;
+}
+
void DM_to_mesh(DerivedMesh *dm, Mesh *me, Object *ob)
{
/* dm might depend on me, so we need to do everything with a local copy */
@@ -1062,7 +1132,9 @@ void DM_update_weight_mcol(Object *ob, DerivedMesh *dm, int const draw_flag,
#endif
MLoop *mloop = dm->getLoopArray(dm), *ml;
MPoly *mp = dm->getPolyArray(dm);
+#if 0
int numFaces = dm->getNumTessFaces(dm);
+#endif
int numVerts = dm->getNumVerts(dm);
int totloop;
int i, j;
@@ -1075,9 +1147,11 @@ void DM_update_weight_mcol(Object *ob, DerivedMesh *dm, int const draw_flag,
if (wtcol_f) {
unsigned char *wtcol_f_step = wtcol_f;
# else
+#if 0
/* XXX We have to create a CD_WEIGHT_MCOL, else it might sigsev (after a SubSurf mod, eg)... */
if(!dm->getTessFaceDataArray(dm, CD_WEIGHT_MCOL))
CustomData_add_layer(&dm->faceData, CD_WEIGHT_MCOL, CD_CALLOC, NULL, numFaces);
+#endif
{
#endif
@@ -1162,6 +1236,8 @@ void DM_update_weight_mcol(Object *ob, DerivedMesh *dm, int const draw_flag,
}
MEM_freeN(wtcol_v);
}
+
+ dm->dirty |= DM_DIRTY_TESS_CDLAYERS;
}
@@ -1274,7 +1350,8 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
Mesh *me = ob->data;
ModifierData *firstmd, *md, *previewmd = NULL;
LinkNode *datamasks, *curr;
- CustomDataMask mask, nextmask, append_mask = 0;
+ /* XXX Always copying POLYINDEX, else tesselated data are no more valid! */
+ CustomDataMask mask, nextmask, append_mask = CD_MASK_POLYINDEX;
float (*deformedVerts)[3] = NULL;
DerivedMesh *dm=NULL, *orcodm, *clothorcodm, *finaldm;
int numVerts = me->totvert;
@@ -1582,11 +1659,11 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
/* in case of dynamic paint, make sure preview mask remains for following modifiers */
/* XXX Temp and hackish solution! */
if (md->type == eModifierType_DynamicPaint)
- append_mask |= CD_MASK_WEIGHT_MCOL;
+ append_mask |= CD_MASK_WEIGHT_MLOOPCOL;
/* In case of active preview modifier, make sure preview mask remains for following modifiers. */
else if ((md == previewmd) && (do_mod_wmcol)) {
DM_update_weight_mcol(ob, dm, draw_flag, NULL, 0, NULL);
- append_mask |= CD_MASK_WEIGHT_MCOL;
+ append_mask |= CD_MASK_WEIGHT_MLOOPCOL;
}
}
@@ -1674,7 +1751,9 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
{
/* calculating normals can re-calculate tessfaces in some cases */
+#if 0
int num_tessface = finaldm->getNumTessFaces(finaldm);
+#endif
/* --------------------------------------------------------------------- */
/* First calculate the polygon and vertex normals, re-tessellation
* copies these into the tessface's normal layer */
@@ -1693,14 +1772,25 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
* redundant in cases where the render mode doesn't use these inputs, but
* ideally eventually tessellation would happen on-demand, and this is one
* of the primary places it would be needed. */
- if (num_tessface == 0 && finaldm->getNumTessFaces(finaldm) == 0) {
+#if 0
+ if (num_tessface == 0 && finaldm->getNumTessFaces(finaldm) == 0)
+#else
+ if (finaldm->getNumTessFaces(finaldm) == 0) /* || !CustomData_has_layer(&finaldm->faceData, CD_POLYINDEX)) */
+#endif
+ {
finaldm->recalcTessellation(finaldm);
}
+ /* Even if tesselation is not needed, some modifiers migh have modified CD layers
+ * (like mloopcol or mloopuv), hence we have to update those. */
+ else if (finaldm->dirty & DM_DIRTY_TESS_CDLAYERS) {
+ /* A tesselation already exists, it should always have a CD_POLYINDEX. */
+ BLI_assert(CustomData_has_layer(&finaldm->faceData, CD_POLYINDEX));
+ DM_update_tessface_data(finaldm);
+ }
/* Need to watch this, it can cause issues, see bug [#29338] */
/* take care with this block, we really need testing frameworks */
/* --------------------------------------------------------------------- */
-
/* without this, drawing ngon tri's faces will show ugly tessellated face
* normals and will also have to calculate normals on the fly, try avoid
* this where possible since calculating polygon normals isn't fast,
@@ -1714,7 +1804,6 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
}
}
-
*final_r = finaldm;
if(orcodm)