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author | Pablo Dobarro <pablodp606@gmail.com> | 2020-09-18 20:30:02 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2020-09-18 20:30:51 +0300 |
commit | 6c9ec1c893f98c2349edd3aaae4b606b55b393c9 (patch) | |
tree | 1a3747a77a7eacd59304143ef717896fb5991371 /source/blender/blenkernel/intern/DerivedMesh.c | |
parent | ea6cd1c8f05b27a81e835251e779f047a3488203 (diff) |
Sculpt: Render Mask and Face Sets with modifiers active
This removes the limitation of the sculpt overlays not being visible
with modifiers active.
Reviewed By: fclem
Maniphest Tasks: T68900
Differential Revision: https://developer.blender.org/D8673
Diffstat (limited to 'source/blender/blenkernel/intern/DerivedMesh.c')
-rw-r--r-- | source/blender/blenkernel/intern/DerivedMesh.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c index 681e46ed24e..bfdc8ad37e5 100644 --- a/source/blender/blenkernel/intern/DerivedMesh.c +++ b/source/blender/blenkernel/intern/DerivedMesh.c @@ -1054,7 +1054,6 @@ static void mesh_calc_modifiers(struct Depsgraph *depsgraph, } continue; } - BKE_modifier_set_error(md, "Sculpt: Hide, Mask and optimized display disabled"); } if (need_mapping && !BKE_modifier_supports_mapping(md)) { |