Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2015-04-15 21:14:01 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-04-15 21:32:16 +0300
commit6675fd6b52554cf4ed63d5a740dfe60525cf1f3a (patch)
treebef9182349afb714136bdb2ebb55aef65df07d5c /source/blender/blenkernel/intern/DerivedMesh.c
parent7f4b6a345e59bd4b05c8cab08d0c618eea9f827d (diff)
dyntopo: don't allocate tessfaces while sculpting
Tessellation data isn't used for drawing or sculpting. This frees up some memory ~approx 10% in own tests. Also slight spee-up since it avoids calculating it in the first place.
Diffstat (limited to 'source/blender/blenkernel/intern/DerivedMesh.c')
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 1ece9d82cc2..38ae0461c84 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -1939,7 +1939,7 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
DM_calc_loop_normals(finaldm, do_loop_normals, loop_normals_split_angle);
}
- {
+ if (sculpt_dyntopo == false) {
DM_ensure_tessface(finaldm);
/* without this, drawing ngon tri's faces will show ugly tessellated face
@@ -2348,7 +2348,7 @@ static CustomDataMask object_get_datamask(const Scene *scene, Object *ob)
if (ob == actob) {
/* check if we need tfaces & mcols due to face select or texture paint */
- if (BKE_paint_select_face_test(ob) || (ob->mode & OB_MODE_TEXTURE_PAINT)) {
+ if ((ob->mode & OB_MODE_TEXTURE_PAINT) || BKE_paint_select_face_test(ob)) {
mask |= CD_MASK_MTFACE | CD_MASK_MCOL;
}