diff options
author | Campbell Barton <ideasman42@gmail.com> | 2015-04-15 21:14:01 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-04-15 21:32:16 +0300 |
commit | 6675fd6b52554cf4ed63d5a740dfe60525cf1f3a (patch) | |
tree | bef9182349afb714136bdb2ebb55aef65df07d5c /source/blender/blenkernel/intern/DerivedMesh.c | |
parent | 7f4b6a345e59bd4b05c8cab08d0c618eea9f827d (diff) |
dyntopo: don't allocate tessfaces while sculpting
Tessellation data isn't used for drawing or sculpting.
This frees up some memory ~approx 10% in own tests.
Also slight spee-up since it avoids calculating it in the first place.
Diffstat (limited to 'source/blender/blenkernel/intern/DerivedMesh.c')
-rw-r--r-- | source/blender/blenkernel/intern/DerivedMesh.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c index 1ece9d82cc2..38ae0461c84 100644 --- a/source/blender/blenkernel/intern/DerivedMesh.c +++ b/source/blender/blenkernel/intern/DerivedMesh.c @@ -1939,7 +1939,7 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos DM_calc_loop_normals(finaldm, do_loop_normals, loop_normals_split_angle); } - { + if (sculpt_dyntopo == false) { DM_ensure_tessface(finaldm); /* without this, drawing ngon tri's faces will show ugly tessellated face @@ -2348,7 +2348,7 @@ static CustomDataMask object_get_datamask(const Scene *scene, Object *ob) if (ob == actob) { /* check if we need tfaces & mcols due to face select or texture paint */ - if (BKE_paint_select_face_test(ob) || (ob->mode & OB_MODE_TEXTURE_PAINT)) { + if ((ob->mode & OB_MODE_TEXTURE_PAINT) || BKE_paint_select_face_test(ob)) { mask |= CD_MASK_MTFACE | CD_MASK_MCOL; } |