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authorSergey Sharybin <sergey.vfx@gmail.com>2016-09-02 17:17:20 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-09-05 11:14:07 +0300
commit3b52c4056aafe8267feb45b934e02d5047bb8179 (patch)
tree713418cfb48d6609a7557a40bee8951f02d50bcf /source/blender/blenkernel/intern/DerivedMesh.c
parent062732905ae52855d26884378de029e49bc68fec (diff)
Fix glUniform called from glBegin/glEnd blocks
Was causing some invalid operations in OpenGL. After more testing should be fine for 2.78.
Diffstat (limited to 'source/blender/blenkernel/intern/DerivedMesh.c')
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c22
1 files changed, 18 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 714417ae29e..293309cba76 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -3797,7 +3797,6 @@ void DM_draw_attrib_vertex(DMVertexAttribs *attribs, int a, int index, int vert,
glTexCoord3fv(orco);
else
glVertexAttrib3fv(attribs->orco.gl_index, orco);
- glUniform1i(attribs->orco.gl_info_index, 0);
}
/* uv texture coordinates */
@@ -3816,7 +3815,6 @@ void DM_draw_attrib_vertex(DMVertexAttribs *attribs, int a, int index, int vert,
glTexCoord2fv(uv);
else
glVertexAttrib2fv(attribs->tface[b].gl_index, uv);
- glUniform1i(attribs->tface[b].gl_info_index, 0);
}
/* vertex colors */
@@ -3832,7 +3830,6 @@ void DM_draw_attrib_vertex(DMVertexAttribs *attribs, int a, int index, int vert,
}
glVertexAttrib4fv(attribs->mcol[b].gl_index, col);
- glUniform1i(attribs->mcol[b].gl_info_index, GPU_ATTR_INFO_SRGB);
}
/* tangent for normal mapping */
@@ -3842,7 +3839,24 @@ void DM_draw_attrib_vertex(DMVertexAttribs *attribs, int a, int index, int vert,
const float *tang = (array) ? array[a * 4 + vert] : zero;
glVertexAttrib4fv(attribs->tang[b].gl_index, tang);
}
- glUniform1i(attribs->tang[b].gl_info_index, 0);
+ }
+}
+
+void DM_draw_attrib_vertex_uniforms(const DMVertexAttribs *attribs)
+{
+ int i;
+ if (attribs->totorco) {
+ glUniform1i(attribs->orco.gl_info_index, 0);
+ }
+ for (i = 0; i < attribs->tottface; i++) {
+ glUniform1i(attribs->tface[i].gl_info_index, 0);
+ }
+ for (i = 0; i < attribs->totmcol; i++) {
+ glUniform1i(attribs->mcol[i].gl_info_index, GPU_ATTR_INFO_SRGB);
+ }
+
+ for (i = 0; i < attribs->tottang; i++) {
+ glUniform1i(attribs->tang[i].gl_info_index, 0);
}
}