diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-09-02 17:17:20 +0300 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-09-05 11:14:07 +0300 |
commit | 3b52c4056aafe8267feb45b934e02d5047bb8179 (patch) | |
tree | 713418cfb48d6609a7557a40bee8951f02d50bcf /source/blender/blenkernel/intern/DerivedMesh.c | |
parent | 062732905ae52855d26884378de029e49bc68fec (diff) |
Fix glUniform called from glBegin/glEnd blocks
Was causing some invalid operations in OpenGL.
After more testing should be fine for 2.78.
Diffstat (limited to 'source/blender/blenkernel/intern/DerivedMesh.c')
-rw-r--r-- | source/blender/blenkernel/intern/DerivedMesh.c | 22 |
1 files changed, 18 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c index 714417ae29e..293309cba76 100644 --- a/source/blender/blenkernel/intern/DerivedMesh.c +++ b/source/blender/blenkernel/intern/DerivedMesh.c @@ -3797,7 +3797,6 @@ void DM_draw_attrib_vertex(DMVertexAttribs *attribs, int a, int index, int vert, glTexCoord3fv(orco); else glVertexAttrib3fv(attribs->orco.gl_index, orco); - glUniform1i(attribs->orco.gl_info_index, 0); } /* uv texture coordinates */ @@ -3816,7 +3815,6 @@ void DM_draw_attrib_vertex(DMVertexAttribs *attribs, int a, int index, int vert, glTexCoord2fv(uv); else glVertexAttrib2fv(attribs->tface[b].gl_index, uv); - glUniform1i(attribs->tface[b].gl_info_index, 0); } /* vertex colors */ @@ -3832,7 +3830,6 @@ void DM_draw_attrib_vertex(DMVertexAttribs *attribs, int a, int index, int vert, } glVertexAttrib4fv(attribs->mcol[b].gl_index, col); - glUniform1i(attribs->mcol[b].gl_info_index, GPU_ATTR_INFO_SRGB); } /* tangent for normal mapping */ @@ -3842,7 +3839,24 @@ void DM_draw_attrib_vertex(DMVertexAttribs *attribs, int a, int index, int vert, const float *tang = (array) ? array[a * 4 + vert] : zero; glVertexAttrib4fv(attribs->tang[b].gl_index, tang); } - glUniform1i(attribs->tang[b].gl_info_index, 0); + } +} + +void DM_draw_attrib_vertex_uniforms(const DMVertexAttribs *attribs) +{ + int i; + if (attribs->totorco) { + glUniform1i(attribs->orco.gl_info_index, 0); + } + for (i = 0; i < attribs->tottface; i++) { + glUniform1i(attribs->tface[i].gl_info_index, 0); + } + for (i = 0; i < attribs->totmcol; i++) { + glUniform1i(attribs->mcol[i].gl_info_index, GPU_ATTR_INFO_SRGB); + } + + for (i = 0; i < attribs->tottang; i++) { + glUniform1i(attribs->tang[i].gl_info_index, 0); } } |