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author | Campbell Barton <ideasman42@gmail.com> | 2015-09-13 19:21:15 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-09-13 19:22:22 +0300 |
commit | 09e40a4956494655a2d544ab654372455882dbc3 (patch) | |
tree | 374693c00e55445f373d02a02d96339609ea76fa /source/blender/blenkernel/intern/DerivedMesh.c | |
parent | 7900d697f0ade0be21dbb3757d59f1a07268b242 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/blenkernel/intern/DerivedMesh.c')
-rw-r--r-- | source/blender/blenkernel/intern/DerivedMesh.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c index d13786facce..c48e5cf488b 100644 --- a/source/blender/blenkernel/intern/DerivedMesh.c +++ b/source/blender/blenkernel/intern/DerivedMesh.c @@ -2536,7 +2536,7 @@ static void editbmesh_calc_modifiers( #ifdef WITH_OPENSUBDIV /* The idea is to skip CPU-side ORCO calculation when * we'll be using GPU backend of OpenSubdiv. This is so - * playback performance is kept as high as posssible. + * playback performance is kept as high as possible. */ static bool calc_modifiers_skip_orco(const Object *ob) { |