diff options
author | Alexander Romanov <a.romanov@blend4web.com> | 2016-05-16 11:13:21 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2016-06-09 22:38:17 +0300 |
commit | 6798809c7ec8388509f541a64359b3d107e6fd3f (patch) | |
tree | cab8d4b80cfca2974814af7598248edd6368b6e5 /source/blender/blenkernel/intern/DerivedMesh.c | |
parent | d733826708f9b562687b78424e5c0835cba8c3c9 (diff) |
Flat shading for basic shader
The purpose of the patch is to replace deprecated glShadeModel.
To decrease glShadeModel calls I've set GL_SMOOTH by default
Reviewers: merwin, brecht
Reviewed By: brecht
Subscribers: blueprintrandom, Evgeny_Rodygin, AlexKowel, yurikovelenov
Differential Revision: https://developer.blender.org/D1958
Diffstat (limited to 'source/blender/blenkernel/intern/DerivedMesh.c')
-rw-r--r-- | source/blender/blenkernel/intern/DerivedMesh.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c index 0de0e4d7797..d590a35bb57 100644 --- a/source/blender/blenkernel/intern/DerivedMesh.c +++ b/source/blender/blenkernel/intern/DerivedMesh.c @@ -3881,7 +3881,6 @@ static void navmesh_drawColored(DerivedMesh *dm) /* if (GPU_buffer_legacy(dm) ) */ /* TODO - VBO draw code, not high priority - campbell */ { DEBUG_VBO("Using legacy code. drawNavMeshColored\n"); - //glShadeModel(GL_SMOOTH); glBegin(glmode = GL_QUADS); for (a = 0; a < dm->numTessFaceData; a++, mface++) { int new_glmode = mface->v4 ? GL_QUADS : GL_TRIANGLES; |