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authorCampbell Barton <ideasman42@gmail.com>2019-04-27 05:07:07 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-27 05:07:07 +0300
commitaa42da03859d28900a1d01130f07c38b1e2ad34b (patch)
tree4d2a9206a19497bfcb0fc34eeb4c9bd87cea300f /source/blender/blenkernel/intern/DerivedMesh.c
parentfd1dd1134b5e351955a7323025d4b6cfab4afa50 (diff)
Cleanup: comments (long lines) in blenkernel
Diffstat (limited to 'source/blender/blenkernel/intern/DerivedMesh.c')
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c32
1 files changed, 21 insertions, 11 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 566135592be..959435ad486 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -246,8 +246,8 @@ static const MLoopTri *dm_getLoopTriArray(DerivedMesh *dm)
}
else {
BLI_rw_mutex_lock(&loops_cache_lock, THREAD_LOCK_WRITE);
- /* We need to ensure array is still NULL inside mutex-protected code, some other thread might have already
- * recomputed those looptris. */
+ /* We need to ensure array is still NULL inside mutex-protected code,
+ * some other thread might have already recomputed those looptris. */
if (dm->looptris.array == NULL) {
dm->recalcLoopTri(dm);
}
@@ -485,7 +485,8 @@ void DM_ensure_normals(DerivedMesh *dm)
/**
* Ensure the array is large enough
*
- * \note This function must always be thread-protected by caller. It should only be used by internal code.
+ * \note This function must always be thread-protected by caller.
+ * It should only be used by internal code.
*/
void DM_ensure_looptri_data(DerivedMesh *dm)
{
@@ -1039,7 +1040,8 @@ static void mesh_calc_modifier_final_normals(const Mesh *mesh_input,
/* Compute normals. */
const bool do_loop_normals = ((mesh_input->flag & ME_AUTOSMOOTH) != 0 ||
(dataMask->lmask & CD_MASK_NORMAL) != 0);
- /* Some modifiers may need this info from their target (other) object, simpler to generate it here as well.
+ /* Some modifiers may need this info from their target (other) object,
+ * simpler to generate it here as well.
* Note that they will always be generated when no loop normals are comptuted,
* since they are needed by drawing code. */
const bool do_poly_normals = ((dataMask->pmask & CD_MASK_NORMAL) != 0);
@@ -1087,8 +1089,9 @@ static void mesh_calc_modifier_final_normals(const Mesh *mesh_input,
}
}
- /* Some modifiers, like datatransfer, may generate those data as temp layer, we do not want to keep them,
- * as they are used by display code when available (i.e. even if autosmooth is disabled). */
+ /* Some modifiers, like data-transfer, may generate those data as temp layer,
+ * we do not want to keep them, as they are used by display code when available
+ * (i.e. even if autosmooth is disabled). */
if (!do_loop_normals && CustomData_has_layer(&mesh_final->ldata, CD_NORMAL)) {
CustomData_free_layers(&mesh_final->ldata, CD_NORMAL, mesh_final->totloop);
}
@@ -1365,7 +1368,8 @@ static void mesh_calc_modifiers(struct Depsgraph *depsgraph,
CustomData_add_layer(
&mesh_final->pdata, CD_ORIGINDEX, CD_CALLOC, NULL, mesh_final->totpoly);
- /* Not worth parallelizing this, gives less than 0.1% overall speedup in best of best cases... */
+ /* Not worth parallelizing this,
+ * gives less than 0.1% overall speedup in best of best cases... */
range_vn_i(
CustomData_get_layer(&mesh_final->vdata, CD_ORIGINDEX), mesh_final->totvert, 0);
range_vn_i(
@@ -1585,11 +1589,13 @@ static void editbmesh_calc_modifier_final_normals(const Mesh *mesh_input,
{
const bool do_loop_normals = ((mesh_input->flag & ME_AUTOSMOOTH) != 0 ||
(dataMask->lmask & CD_MASK_NORMAL) != 0);
- /* Some modifiers may need this info from their target (other) object, simpler to generate it here as well. */
+ /* Some modifiers may need this info from their target (other) object,
+ * simpler to generate it here as well. */
const bool do_poly_normals = ((dataMask->pmask & CD_MASK_NORMAL) != 0);
if (do_loop_normals) {
- /* In case we also need poly normals, add the layer here, then BKE_mesh_calc_normals_split() will fill it. */
+ /* In case we also need poly normals, add the layer here,
+ * then BKE_mesh_calc_normals_split() will fill it. */
if (do_poly_normals) {
if (!CustomData_has_layer(&mesh_final->pdata, CD_NORMAL)) {
CustomData_add_layer(&mesh_final->pdata, CD_NORMAL, CD_CALLOC, NULL, mesh_final->totpoly);
@@ -2020,7 +2026,10 @@ static void mesh_build_data(struct Depsgraph *depsgraph,
* but this avoids waiting on first stroke) */
/* XXX Disabled for now.
* This can create horrible nasty bugs by generating re-entrant call of mesh_get_eval_final! */
- // BKE_sculpt_update_mesh_elements(depsgraph, scene, scene->toolsettings->sculpt, ob, false, false);
+#if 0
+ BKE_sculpt_update_mesh_elements(
+ depsgraph, scene, scene->toolsettings->sculpt, ob, false, false);
+#endif
}
mesh_runtime_check_normals_valid(ob->runtime.mesh_eval);
@@ -2444,7 +2453,8 @@ static void mesh_init_origspace(Mesh *mesh)
}
invert_v2(scale);
- /* Finally, transform all vcos_2d into ((0, 0), (1, 1)) square and assign them as origspace. */
+ /* Finally, transform all vcos_2d into ((0, 0), (1, 1))
+ * square and assign them as origspace. */
for (j = 0; j < mp->totloop; j++, lof++) {
add_v2_v2v2(lof->uv, vcos_2d[j], translate);
mul_v2_v2(lof->uv, scale);