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authorSergey Sharybin <sergey.vfx@gmail.com>2017-04-18 15:55:31 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-04-18 16:06:41 +0300
commit1129fd1c51e59d63e2f9a9b31cd2e873fef17b37 (patch)
tree039f8879a8e4e50aa038a09dc4c02165aab51460 /source/blender/blenkernel/intern/DerivedMesh.c
parent363ea3a1ce6e6288d390a7217b736f0ddf93265f (diff)
Use better workaround ofr getting scene layer for Derivedmesh's mask
This replaces access to the first scene layer (which was wrong) with a linear lookup of scene layer by it's active index. This seems to be a better temporary solution to have things working for until we've got proper workspace, depsgraph and it's per-layer storage in place.
Diffstat (limited to 'source/blender/blenkernel/intern/DerivedMesh.c')
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 40c16f5fbff..454c1586ef3 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -54,6 +54,7 @@
#include "BKE_cdderivedmesh.h"
#include "BKE_editmesh.h"
#include "BKE_key.h"
+#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_material.h"
#include "BKE_modifier.h"
@@ -2677,7 +2678,8 @@ static void editbmesh_build_data(Scene *scene, Object *obedit, BMEditMesh *em, C
static CustomDataMask object_get_datamask(const Scene *scene, Object *ob, bool *r_need_mapping)
{
- SceneLayer *sl = scene->render_layers.first; /* XXX TODO pass SceneLayer to this function */
+ /* TODO(sergey): Avoid this linear list lookup. */
+ SceneLayer *sl = BKE_scene_layer_context_active(scene);
Object *actob = sl->basact ? sl->basact->object : NULL;
CustomDataMask mask = ob->customdata_mask;