diff options
author | Joseph Eagar <joeedh@gmail.com> | 2011-03-29 09:48:18 +0400 |
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committer | Joseph Eagar <joeedh@gmail.com> | 2011-03-29 09:48:18 +0400 |
commit | 7d43a48993c056419f144b0395781af731b06e6f (patch) | |
tree | d4aabca1f70ca8ad5199e2b723581b5ed2dd4e19 /source/blender/blenkernel/intern/DerivedMesh.c | |
parent | 3875461a3349722fcb7c31e444a9c76c02ae314d (diff) |
=bmesh=
Multires interpolation is considerably better
now, though it still has a problem with occasionally
producing little random tangent spikes. Still, it's
far better then it was.
Also fixed a bug in dissolve faces.
Diffstat (limited to 'source/blender/blenkernel/intern/DerivedMesh.c')
-rw-r--r-- | source/blender/blenkernel/intern/DerivedMesh.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c index 015574f4e68..1a4fc77c7a4 100644 --- a/source/blender/blenkernel/intern/DerivedMesh.c +++ b/source/blender/blenkernel/intern/DerivedMesh.c @@ -754,7 +754,7 @@ static DerivedMesh *create_orco_dm(Object *ob, Mesh *me, BMEditMesh *em, int lay float (*orco)[3]; int free; - if(em) dm= CDDM_from_BMEditMesh(em, me); + if(em) dm= CDDM_from_BMEditMesh(em, me, 0); else dm= CDDM_from_mesh(me, ob); orco= get_orco_coords_dm(ob, em, layer, &free); @@ -1379,7 +1379,7 @@ static void editbmesh_calc_modifiers(Scene *scene, Object *ob, BMEditMesh *em, D } } else { - dm = CDDM_from_BMEditMesh(em, ob->data); + dm = CDDM_from_BMEditMesh(em, ob->data, 0); if(deformedVerts) { CDDM_apply_vert_coords(dm, deformedVerts); |