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authorJoseph Eagar <joeedh@gmail.com>2011-03-29 09:48:18 +0400
committerJoseph Eagar <joeedh@gmail.com>2011-03-29 09:48:18 +0400
commit7d43a48993c056419f144b0395781af731b06e6f (patch)
treed4aabca1f70ca8ad5199e2b723581b5ed2dd4e19 /source/blender/blenkernel/intern/DerivedMesh.c
parent3875461a3349722fcb7c31e444a9c76c02ae314d (diff)
=bmesh=
Multires interpolation is considerably better now, though it still has a problem with occasionally producing little random tangent spikes. Still, it's far better then it was. Also fixed a bug in dissolve faces.
Diffstat (limited to 'source/blender/blenkernel/intern/DerivedMesh.c')
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 015574f4e68..1a4fc77c7a4 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -754,7 +754,7 @@ static DerivedMesh *create_orco_dm(Object *ob, Mesh *me, BMEditMesh *em, int lay
float (*orco)[3];
int free;
- if(em) dm= CDDM_from_BMEditMesh(em, me);
+ if(em) dm= CDDM_from_BMEditMesh(em, me, 0);
else dm= CDDM_from_mesh(me, ob);
orco= get_orco_coords_dm(ob, em, layer, &free);
@@ -1379,7 +1379,7 @@ static void editbmesh_calc_modifiers(Scene *scene, Object *ob, BMEditMesh *em, D
}
} else {
- dm = CDDM_from_BMEditMesh(em, ob->data);
+ dm = CDDM_from_BMEditMesh(em, ob->data, 0);
if(deformedVerts) {
CDDM_apply_vert_coords(dm, deformedVerts);