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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2015-11-27 23:32:14 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2015-12-06 21:35:15 +0300
commit147f7a1e860587a928f465b0b4d0ecf816c997be (patch)
treef391edb612d8a53a5b31ecfb3fd2a91c3d9683b2 /source/blender/blenkernel/intern/DerivedMesh.c
parent42bff8bb1ef759caaf0c6c419349cbf4cc866e9a (diff)
OpenGL: isolate fixed function lighting in simple shader code.
Differential Revision: https://developer.blender.org/D1645
Diffstat (limited to 'source/blender/blenkernel/intern/DerivedMesh.c')
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index c705c7adedb..07a1d3bea7f 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -3529,14 +3529,11 @@ static void navmesh_drawColored(DerivedMesh *dm)
#if 0
//UI_ThemeColor(TH_WIRE);
- glDisable(GL_LIGHTING);
glLineWidth(2.0);
dm->drawEdges(dm, 0, 1);
glLineWidth(1.0);
- glEnable(GL_LIGHTING);
#endif
- glDisable(GL_LIGHTING);
/* if (GPU_buffer_legacy(dm) ) */ /* TODO - VBO draw code, not high priority - campbell */
{
DEBUG_VBO("Using legacy code. drawNavMeshColored\n");
@@ -3566,7 +3563,6 @@ static void navmesh_drawColored(DerivedMesh *dm)
}
glEnd();
}
- glEnable(GL_LIGHTING);
}
static void navmesh_DM_drawFacesTex(