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authorHans Goudey <h.goudey@me.com>2022-09-07 08:06:31 +0300
committerHans Goudey <h.goudey@me.com>2022-09-07 08:06:31 +0300
commitbe038b844cb53bc228d3e98bfe09071560930cde (patch)
tree13de4a3fc3b49a8b2075a0413dc8261603fbc718 /source/blender/blenkernel/intern/DerivedMesh.cc
parent20daaeffce4cf9bfe48ab7c84cb9e2b1d71d2c91 (diff)
Cleanup: Tweak naming for recently added mesh accessors
Use `verts` instead of `vertices` and `polys` instead of `polygons` in the API added in 05952aa94d33eeb50. This aligns better with existing naming where the shorter names are much more common.
Diffstat (limited to 'source/blender/blenkernel/intern/DerivedMesh.cc')
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.cc b/source/blender/blenkernel/intern/DerivedMesh.cc
index 46a8caafa70..c282305af5b 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.cc
+++ b/source/blender/blenkernel/intern/DerivedMesh.cc
@@ -2003,7 +2003,7 @@ void mesh_get_mapped_verts_coords(Mesh *me_eval, float (*r_cos)[3], const int to
MEM_freeN(userData.vertex_visit);
}
else {
- const Span<MVert> verts = me_eval->vertices();
+ const Span<MVert> verts = me_eval->verts();
for (int i = 0; i < totcos; i++) {
copy_v3_v3(r_cos[i], verts[i].co);
}
@@ -2018,8 +2018,8 @@ static void mesh_init_origspace(Mesh *mesh)
CD_ORIGSPACE_MLOOP);
const int numpoly = mesh->totpoly;
// const int numloop = mesh->totloop;
- const Span<MVert> verts = mesh->vertices();
- const Span<MPoly> polys = mesh->polygons();
+ const Span<MVert> verts = mesh->verts();
+ const Span<MPoly> polys = mesh->polys();
const Span<MLoop> loops = mesh->loops();
const MPoly *mp = polys.data();